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Graphics and audio systems engineer at Unity, building real-time VFX, mesh processing, and AI integration tools.

Real-time graphics and VFX in UnityAudio processing and music generationUnity ECS/DOTS and performance optimizationAI integration and agent systems3D computer vision and depth estimationAsset import pipelines and mesh generation

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Japan

Keijiro Takahashi

Top 6%
@keijiro

At Unity Japan, he's shipped a suite of low-level plugins that handle the messy stuff: Lasp for audio processing, NoiseShader for procedural textures, Minis for MIDI control, and KlakNDI for broadcast integration. 104k stars across his work.

NoiseShader. I wrote noise functions for Unity visual effects.

1.4k

Lasp. I made a tool that lets Unity creators build audio-reactive visuals without audio knowledge.

1.7k

Minis. I built a MIDI controller extension for the Unity game engine.

718

StableFluids. I built a fluid simulation tool for game makers.

1.2k

KlakNDI. I built a Unity plugin that streams video between devices over a network.

914

Metamesh. Unity primitive mesh generator as an asset importer

358

Metatex. Metadata-only texture importer for Unity

294

KlakSpout. I made a plugin that streams video from Unity to other Windows programs.

808

VfxGraphAssets. Unity VFX Graph custom asset library

294

Metavido VFX. I made a tool that turns iPhone depth videos into browser-based visual effects.

668

SplatVFX. I built 3D Gaussian Splatting for Unity VFX Graph.

652

KlakHap. I made a Unity plugin for playing HAP video codec files.

374

LaspVfx. I built a Unity tool that makes visual effects dance to audio.

705

KlakSyphon. Syphon plugin for Unity

264

RDSystem. Reaction-diffusion system with CustomRenderTexture.

324

SDF VFX Samples. I made Unity visual effects samples you can copy into your game.

963

Metavido. I built a video format that embeds tracking data inside the frames.

514

Unity Stable Diffusion. I made a plugin to generate images in Unity on Apple devices.

607

ProceduralMotionTrack. Simple procedural motion with Unity Timeline.

453

GeoVfx. Examples of geographical data visualization with Unity VFX Graph

440

ComputeMarchingCubes. [Unity] GPU-optimized marching cubes isosurface reconstruction

477

AICommand. I made an experimental AI assistant that takes text commands inside the Unity editor.

4.1k

AI Shader. I built a tool that writes game visual effects from plain English descriptions.

2.4k

Voxelman. I built a voxel world in Unity that runs thousands of blocks at once.

2k

UnityDxrTest. A testbed project for Unity real-time ray tracing features

294

KinoAqua. I built a watercolor effect for Unity games.

573

HandPoseBarracuda. I built hand tracking for Unity using a camera and AI models.

544

FaceMesh Barracuda. I built a lightweight facial capture tool for Unity.

498

Smrvfx. I made a sample showing how to emit particles from animated characters.

1.1k

PuppetTest. I made a tool that generates procedural dance animation for 3D characters.

946

VAT Examples. I built working examples of vertex animation textures for Unity.

950

MidiAnimationTrack. SMF (.mid) file importer for Unity Timeline

466

OSC Jack. I built a lightweight connection tool for Unity to talk to music and performance software.

509

WfcMaze. I built a procedural maze generator for Unity using Wave Function Collapse.

342

Datamosh. I built a video compression artifact effect for Unity.

534

Akvfx. I built a Unity plugin that feeds depth camera data into visual effects.

596

Pcx. I made a point cloud importer and renderer for Unity.

1.5k

Kino. I made a collection of visual effects for Unity games.

2.4k

StandardTriplanar. Unity's standard shader with triplanar mapping

331

CloudSkybox. Skybox shader with volumetric clouds

470

TestbedHDRP. I made a Unity project for testing advanced graphics effects.

1.2k

SkyboxPlus. I built skybox shaders for Unity with rotation and blur controls.

397

KinoFog. I made a fog effect for Unity that fades into the skybox.

980

Rcam2. I built a system that streams 3D depth video from an iPad Pro to a desktop.

391

Contour. I built an edge detection filter for Unity that draws contour lines around objects.

481

Timeline Particle Control. I made a custom timeline track for controlling particles in Unity.

578

Pix2Pix. I built a sketch-to-image tool that works live inside Unity games.

1k

Reaktion. I made a toolkit that syncs animations to music and sound in real time.

1.1k

MidiJack. I built a MIDI input plugin for Unity games.

734

KvantGrass. I made an animating grass shader for Unity games.

520