Seattle, WA

Alex Bennett

Elite
@timetocode

nengi. a node.js + html5 network engine for real-time multiplayer games

356

nengi-babylon-3d-shooter. nengi+babylon template of a 3d shooter with client-side prediction and lag compensation

56

node-game-loop. node.js accurate game loop

41

net-engine-demo. An HTML5 + node.js websocket net engine. Game entities are updated on the server, and (almost) automagically synced to all clients. Only partially implemented.

15

volcanic-island-generator. Game development, procedural terrain generation of volcanic islands

10

nengi-2d-csp. JavaScript

9

master-server. A master server and connection interface for listing game servers programmed in node.js. Communicates over TCP and publishes a server list via HTTP.

7

3d-top-down. JavaScript

6

node-master-game-server. A master server that maintains a list of other active servers. MasterServer.js is the main master server, and GameServerClient.js is a component that game servers can use to list themselves with the master server.

5

nengi-2d-basic. JavaScript

4

tls-json. JavaScript

3

nengi-seams-prototype. JavaScript

2

nice-proto. JavaScript

2

vuex-party-example. HTML5 websocket game party/team example in Vuex+VueJS

2

nengi-dataviews. Contains a DataViewReader and DataViewWriter implementing nengi's IBinaryReader and IBinaryWriter and compatible with browser DataView.

1

nengi-buffers. Contains a BufferReader and BufferWriter implementing nengi's IBinaryReader and IBinaryWriter and compatible with node.js buffers.

1

nengi-tutorials. JavaScript

1

noiseproto. playground for trying and rendering procedurally generated terrain and patterns

1

party. A party service to join players into a group over websockets.

1
19
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