This is your work, valued
nengi. a node.js + html5 network engine for real-time multiplayer games
356nengi-babylon-3d-shooter. nengi+babylon template of a 3d shooter with client-side prediction and lag compensation
56node-game-loop. node.js accurate game loop
41net-engine-demo. An HTML5 + node.js websocket net engine. Game entities are updated on the server, and (almost) automagically synced to all clients. Only partially implemented.
15volcanic-island-generator. Game development, procedural terrain generation of volcanic islands
10nengi-2d-csp. JavaScript
9master-server. A master server and connection interface for listing game servers programmed in node.js. Communicates over TCP and publishes a server list via HTTP.
73d-top-down. JavaScript
6node-master-game-server. A master server that maintains a list of other active servers. MasterServer.js is the main master server, and GameServerClient.js is a component that game servers can use to list themselves with the master server.
5nengi-2d-basic. JavaScript
4tls-json. JavaScript
3nengi-seams-prototype. JavaScript
2nice-proto. JavaScript
2vuex-party-example. HTML5 websocket game party/team example in Vuex+VueJS
2nengi-dataviews. Contains a DataViewReader and DataViewWriter implementing nengi's IBinaryReader and IBinaryWriter and compatible with browser DataView.
1nengi-buffers. Contains a BufferReader and BufferWriter implementing nengi's IBinaryReader and IBinaryWriter and compatible with node.js buffers.
1nengi-tutorials. JavaScript
1noiseproto. playground for trying and rendering procedurally generated terrain and patterns
1party. A party service to join players into a group over websockets.
1