Alberta, Canada

sark

Expert
@sarkahn

A hobbyist video game programmer from Alberta, Canada.

dots-roguelike. A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.

168

bevy_ascii_terminal. A simple terminal for rendering ascii in bevy.

152

dots-blockworld. A block world prototype using Unity DOTS and ECS. Because someone had to do it.

144

rltk_unity. A framework for developing ascii based "traditional" roguelikes in Unity.

55

bevy_roguelike. A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/

52

ecs-turnbasedprototype. An example of a very simple turn based system in Unity's ecs.

25

Unity_FontAtlasGenerator. An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font supports it).

23

pathfinding. A simple generic solution for pathfinding in Unity that works with jobs and burst.

22

bevy_tiled_camera. A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.

22

sark_pathfinding_rs. A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html

14

unityecstetristest. Trying to make Tetris with Unity's ECS system

14

SpriteSheetRenderer. A powerful Unity ECS system to render massive numbers of animated sprites.

11

terminals. Utilities for rendering to pixel perfect terminals in Unity.

8

nativecontainers. NativeContainers for Unity.

6

adam_fov_rs. A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine

6

tiled_camera. A simple utility for rendering a pixel perfect viewport in terms of "tiles".

4

bevy_ascii_tetris. A simple ecs implementation of Tetris built in Bevy using Bevy Ascii Terminal for rendering.

4

unitydots_simplecollision. An example of a simple jobified sphere-sphere collision system in DOTS. Uses a spatial map for broadphase.

3

bevy_ascii_snake. A simple version of Snake built in Bevy using Bevy Ascii Terminal.

3

unity_bevymark. C#

3

sark_grids_rs. Grids for storing data or dealing with grid-based positioning.

2

bevy_2d_custom_material. Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.

2

bevy_lazy_prefabs. Bevy prefabs for lazy people.

1

bat_ui. Rust

1

bevy_rust_roguelike_tut_web. JavaScript

1

UnityTile3D. Simple 3D Tile Editor

1
26
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