This is your work, valued
A hobbyist video game programmer from Alberta, Canada.
dots-roguelike. A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
168bevy_ascii_terminal. A simple terminal for rendering ascii in bevy.
152dots-blockworld. A block world prototype using Unity DOTS and ECS. Because someone had to do it.
144rltk_unity. A framework for developing ascii based "traditional" roguelikes in Unity.
55bevy_roguelike. A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/
52ecs-turnbasedprototype. An example of a very simple turn based system in Unity's ecs.
25Unity_FontAtlasGenerator. An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font supports it).
23pathfinding. A simple generic solution for pathfinding in Unity that works with jobs and burst.
22bevy_tiled_camera. A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.
22sark_pathfinding_rs. A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html
14unityecstetristest. Trying to make Tetris with Unity's ECS system
14SpriteSheetRenderer. A powerful Unity ECS system to render massive numbers of animated sprites.
11terminals. Utilities for rendering to pixel perfect terminals in Unity.
8nativecontainers. NativeContainers for Unity.
6adam_fov_rs. A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine
6tiled_camera. A simple utility for rendering a pixel perfect viewport in terms of "tiles".
4bevy_ascii_tetris. A simple ecs implementation of Tetris built in Bevy using Bevy Ascii Terminal for rendering.
4unitydots_simplecollision. An example of a simple jobified sphere-sphere collision system in DOTS. Uses a spatial map for broadphase.
3bevy_ascii_snake. A simple version of Snake built in Bevy using Bevy Ascii Terminal.
3unity_bevymark. C#
3sark_grids_rs. Grids for storing data or dealing with grid-based positioning.
2bevy_2d_custom_material. Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.
2bevy_lazy_prefabs. Bevy prefabs for lazy people.
1bat_ui. Rust
1bevy_rust_roguelike_tut_web. JavaScript
1UnityTile3D. Simple 3D Tile Editor
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