Bay Area, CA

Ryan Goodrich

Expert
@rygo6

GTLogicGraph. A generic graph made off the UIElement GraphView built into Unity.

216

CardExample-Unity. C#

140

GTAvaCrypt. System to mitigate avatar ripping in VRChat.

92

GraphViewExample. Creating a Generic GraphView with Unity 2018 GraphView VisualElement System.

34

RetailExample-Unity. Example app that lets you construct retail shelving units.

15

MobileBlurryRefraction-Unity. Example project showing how to create a blurry refraction effect that is highly optimized for mobile.

15

GTAvaToon. VRChat Avatar Shader.

12

GTThreading. Library to deal with threading idiosyncrasies in Unity.

10

GTPoiyomiToonShader. A feature rich toon shader for unity and VR Chat

9

GTAvaUtil. Throwbag of VRChat Avatar Utilties.

8

Vulkan-C-Boilerplate. Example of C boilerplate for Vulkan derived off of vulkan-tutorial.com example and Steam OVR Vulkan example.

7

Vulkan-AGENTS. Agents skill for vulkan.

6

Fabric. The Fabric Of Cyber Space and Cyber Time!

5

GTPooling. Library built on top of Addressables to enable pooling of everything loaded in via Addressables.

4

FabricNode-Wasmtime-ANGLE. Prototype of rendering WebGL directly from a WASM VM.

3

VRChatCGinc. Third-party public domain VRChat.cginc for shader functionality explicit to VRChat.

3

uWASM. Experimental project to compile Unity C# components to wasm then execute that wasm binary at runtime on a wasm VM in order to drive the component.

3

Fabric-OVR-Vulkan. C

2

Partak-Unity. Remake of 'Liquid Wars'

1

GTBuilderGraph. Unfinished/abandoned Node Based Procedural Modelling Tool.

1

rygo6.github.io. CSS

1

GTTween. Simple Tween Library

1

moxaic. Experimental OpenXR Runtime

1

StarFall-Unity. C#

1
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