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GTLogicGraph. A generic graph made off the UIElement GraphView built into Unity.
216CardExample-Unity. C#
140GTAvaCrypt. System to mitigate avatar ripping in VRChat.
92GraphViewExample. Creating a Generic GraphView with Unity 2018 GraphView VisualElement System.
34RetailExample-Unity. Example app that lets you construct retail shelving units.
15MobileBlurryRefraction-Unity. Example project showing how to create a blurry refraction effect that is highly optimized for mobile.
15GTAvaToon. VRChat Avatar Shader.
12GTThreading. Library to deal with threading idiosyncrasies in Unity.
10GTPoiyomiToonShader. A feature rich toon shader for unity and VR Chat
9GTAvaUtil. Throwbag of VRChat Avatar Utilties.
8Vulkan-C-Boilerplate. Example of C boilerplate for Vulkan derived off of vulkan-tutorial.com example and Steam OVR Vulkan example.
7Vulkan-AGENTS. Agents skill for vulkan.
6Fabric. The Fabric Of Cyber Space and Cyber Time!
5GTPooling. Library built on top of Addressables to enable pooling of everything loaded in via Addressables.
4FabricNode-Wasmtime-ANGLE. Prototype of rendering WebGL directly from a WASM VM.
3VRChatCGinc. Third-party public domain VRChat.cginc for shader functionality explicit to VRChat.
3uWASM. Experimental project to compile Unity C# components to wasm then execute that wasm binary at runtime on a wasm VM in order to drive the component.
3Fabric-OVR-Vulkan. C
2Partak-Unity. Remake of 'Liquid Wars'
1GTBuilderGraph. Unfinished/abandoned Node Based Procedural Modelling Tool.
1rygo6.github.io. CSS
1GTTween. Simple Tween Library
1moxaic. Experimental OpenXR Runtime
1StarFall-Unity. C#
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