Rome, Italy

Giorgio Pomettini

Elite
@pomettini

gba-raytracer. Simple Raytracer for the Gameboy Advance written in C

8

falling-sand-playdate. 🦀 Falling Sand smulator for the Playdate

8

maya-tools. Maya scripts I made in order to speed up my workflow

7

Uniredis. [WIP] Simple Redis Client for Unity

7

starfield-playdate-rs. 🦀 Starfield simulator (not the game) for the Playdate

6

ggj-2024. 🦀 Playdate game in which you have to drive a train to Ciampino

6

ue4-soulslike-test. Multiplayer Souls-like made with UE4

4

slides. CSS

4

tambler-gba. A GBA port of a PICO-8 puzzle game

4

rust-from-unity. Calling Rust functions from Unity

4

abbiocco. 🦀 [WIP] A Rust and SDL2 fantasy console scriptable in Lua

4

mbti. 🦀 A library to work with Myer-Briggs personality types

3

picopizza. A tiny Pico-8 game

3

UE4_TropicoCamera. A camera that works similar to Tropico, Simcity and other simulation/tycoon games

3

stevia. 🦀 [WIP] A lightweight file format for simple visual novels

3

maya-tools-installer. 🦀 [WIP] A custom-made installer for my Maya Tools

2

pierettini-software-renderer. C

2

spritecooker. 🦀 [WIP] A tool that makes spritesheets for various consoles (Gameboy, Impostor)

2

ggj-2019. A Pierettini game

2

obscurus. 🦀 Gameboy camera photos extractor

2

PlaydateGame003. Unnamed Solar System Simulator/Toy

1

pachip8risu. 🦀 An interpreter for the Chip-8 fantasy console

1

pokemon-quiz. An attempt to learn Swift by making a quiz

1

team-builder. 🦀 A GUI program to make teams based on people's skill levels

1

png2gba. Converts a PNG file in a GBA readable format for Mode 3

1

pomettini.

1

ue4-multithreaded-fibonacci. Unreal component that calculates the Fibonacci sequence on separate threads

1

gba-visual-novel. A WIP visual novel for the GBA

1

aiv_c_tetris. TDD Tetris implementation for third year programming course (2018/2019)

1

pliko-gba. Rust

1
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