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gba-raytracer. Simple Raytracer for the Gameboy Advance written in C
8falling-sand-playdate. 🦀 Falling Sand smulator for the Playdate
8maya-tools. Maya scripts I made in order to speed up my workflow
7Uniredis. [WIP] Simple Redis Client for Unity
7starfield-playdate-rs. 🦀 Starfield simulator (not the game) for the Playdate
6ggj-2024. 🦀 Playdate game in which you have to drive a train to Ciampino
6ue4-soulslike-test. Multiplayer Souls-like made with UE4
4slides. CSS
4tambler-gba. A GBA port of a PICO-8 puzzle game
4rust-from-unity. Calling Rust functions from Unity
4abbiocco. 🦀 [WIP] A Rust and SDL2 fantasy console scriptable in Lua
4mbti. 🦀 A library to work with Myer-Briggs personality types
3picopizza. A tiny Pico-8 game
3UE4_TropicoCamera. A camera that works similar to Tropico, Simcity and other simulation/tycoon games
3stevia. 🦀 [WIP] A lightweight file format for simple visual novels
3maya-tools-installer. 🦀 [WIP] A custom-made installer for my Maya Tools
2pierettini-software-renderer. C
2spritecooker. 🦀 [WIP] A tool that makes spritesheets for various consoles (Gameboy, Impostor)
2ggj-2019. A Pierettini game
2obscurus. 🦀 Gameboy camera photos extractor
2PlaydateGame003. Unnamed Solar System Simulator/Toy
1pachip8risu. 🦀 An interpreter for the Chip-8 fantasy console
1pokemon-quiz. An attempt to learn Swift by making a quiz
1team-builder. 🦀 A GUI program to make teams based on people's skill levels
1png2gba. Converts a PNG file in a GBA readable format for Mode 3
1pomettini.
1ue4-multithreaded-fibonacci. Unreal component that calculates the Fibonacci sequence on separate threads
1gba-visual-novel. A WIP visual novel for the GBA
1aiv_c_tetris. TDD Tetris implementation for third year programming course (2018/2019)
1pliko-gba. Rust
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