(Tech) artist, game developer since quite a while ago. Got into coding a bit later. This serves as my coding portfolio, no forks or such here!
ComfyUI-Olm-DragCrop. An interactive image cropping node for ComfyUI, allowing precise visual selection of crop areas directly within your workflow.
106lut-maker. An interactive LUT Maker for visual artists
69ComfyUI-Olm-Sketch. An interactive sketching and drawing node for ComfyUI with stylus/pen support – built for fast, intuitive scribbling directly inside your workflows, geared towards ControlNet-style workflows which utilize scribbles and line art.
64ComfyUI-Olm-ImageAdjust. An interactive image adjustment node for ComfyUI, with an easy-to-use graphical interface and realtime preview.
46ComfyUI-Olm-CurveEditor. A single-purpose, multi-channel curve editor for ComfyUI
42simple-captioner. Simple image and video captioning app with a Gradio UI, powered by Qwen2.5/3 VL Instruct.
24ComfyUI-OlmLUT. A lightweight, single-purpose ComfyUI node for applying LUTs (.cube files)
22ComfyUI-Olm-Resolution-Picker. A smart, customizable resolution selector node with live aspect ratio preview, image overlays, and checkerboard support — cleanly parsed from a human-readable text file.
21ComfyUI-Olm-SplineMask. Olm SplineMask is a custom spline-based masking tool for ComfyUI - supporting intuitive polygonal and curved mask drawing directly within the node UI, with full interaction and support for multiple spline shapes.
21ComfyUI-Olm-Liquify. Olm Liquify is a ComfyUI custom node for interactive image warping, inspired by Photoshop's Liquify tool.
18ComfyUI-Olm-LGG. A visual, interactive Lift, Gamma, Gain color correction node for ComfyUI, tailored for precise color grading workflows.
14ComfyUI-Olm-HueCorrect. A precision hue vs component correction node for ComfyUI, inspired by grading-style color workflows - with an interactive curve editor and a real-time preview.
13ComfyUI-Olm-ColorBalance. An interactive color balance adjustment node for ComfyUI, featuring a clean interface and realtime preview.
12ScreenSpaceDecal. A Screen Space Decal implementation in Unity
10ProceduralMeshGeneration. How to generate a procedural mesh with Compute Shaders in Unity
10RenderParticleTexture. A small GPU-accelerated Unity Editor utility for generating particle textures in the Inspector.
10ComfyUI-Olm-ChannelMixer. An interactive, classic channel mixer color adjustment node for ComfyUI, with realtime preview and a responsive editing interface.
6CopyDepth. A small Unity C# code and a shader to copy camera depth to a RenderTexture and optionally to a Texture2D.
6RotatedBounds. An example on how to calculate bounds of a moved/rotated/scaled object in Unity.
6image-cropper. A simple web-based image cropper
6OrderedDitheringMonoChannel. An ordered dithering post-processing effect for Unity / HDRP.
5ComfyUI-Olm-Histogram. A compact, real-time histogram analysis node for ComfyUI — with easy-to-use interactive UI, smooth rendering, and accurate pixel sampling. Built for compositing-style workflows and color diagnostics.
5GaussianBlurGroupShared. Gaussian blur implementation in HLSL/compute shader using groupshared memory
4QuestSystem. Parts of a quest system and related classes I extracted from my on-going game project.
4ComfyUI-Olm-JoyCaption. My own JoyCaption frontend/UI node for ComfyUI. The main focus is in composability of the captioning prompt, so you see exactly what you will get, can also easily edit the prompt within the node.
4comfyconnection. A Unity Editor integration example for sending prompts to ComfyUI and receiving generated images via WebSocket. Useful as a starting point for building generative AI tools with Unity.
3RenameSelected. Unity batch rename Editor script for Hierarchy items
2RaycastWithinBounds. A simple example I wrote for someone on Unity forums how to raycast within bounds of an object like a ground plane or a terrain.
2UnlitGradient. Unlit animated gradient shader for Unity built-in render pipeline.
2FakeFresnel. A simple fake fresnel vert/frag shader for Unity's standard rendering pipeline with fall off and fade parameters.
2ShaderGraphMatCap. A MatCap style Unity shader setup made in Shader Graph. Tested with HDRP, and it should work with LWRP too.
2ComfyUI-Olm-Easy-Use-for-Loop-Example. A minimal ComfyUI workflow showing how to use the Easy-Use For Loop nodes.
2ProceduralCube. A procedural mesh cube which I created in Unity as a reminder for myself.
1HilbertCurve3D. Hilbert curve in 3D, my implementation in Unity.
1CustomImportImage. How to create a custom import settings in Unity.
1StandardSurfWithVertexColor. A simple demo how to add vertex color support to a built-in render pipeline surface shader in Unity.
1HDRPDensityVolumeBaker. A HDRP Density Volume Mask Texture Baker.
1MaskedUnlit. Unlit texture masking shader snippet which I created as a reminder for myself.
1TerrainGradient. Unity standard render pipeline surface shader, which demonstrates how to create a world space height gradient effect.
1StandardSurfFadeLightmap. Modified Unity Standard Surface Shader with a few post-processing options for light mapping
1ShaderGraphRandomizeObjectColor. A simple shader setup how you can colorize objects in Unity with Shader Graph.
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