This is your work, valued

Finland

Olli Sorjonen

Expert
@o-l-l-i

(Tech) artist, game developer since quite a while ago. Got into coding a bit later. This serves as my coding portfolio, no forks or such here!

ComfyUI-Olm-DragCrop. An interactive image cropping node for ComfyUI, allowing precise visual selection of crop areas directly within your workflow.

106

lut-maker. An interactive LUT Maker for visual artists

69

ComfyUI-Olm-Sketch. An interactive sketching and drawing node for ComfyUI with stylus/pen support – built for fast, intuitive scribbling directly inside your workflows, geared towards ControlNet-style workflows which utilize scribbles and line art.

64

ComfyUI-Olm-ImageAdjust. An interactive image adjustment node for ComfyUI, with an easy-to-use graphical interface and realtime preview.

46

ComfyUI-Olm-CurveEditor. A single-purpose, multi-channel curve editor for ComfyUI

42

simple-captioner. Simple image and video captioning app with a Gradio UI, powered by Qwen2.5/3 VL Instruct.

24

ComfyUI-OlmLUT. A lightweight, single-purpose ComfyUI node for applying LUTs (.cube files)

22

ComfyUI-Olm-Resolution-Picker. A smart, customizable resolution selector node with live aspect ratio preview, image overlays, and checkerboard support — cleanly parsed from a human-readable text file.

21

ComfyUI-Olm-SplineMask. Olm SplineMask is a custom spline-based masking tool for ComfyUI - supporting intuitive polygonal and curved mask drawing directly within the node UI, with full interaction and support for multiple spline shapes.

21

ComfyUI-Olm-Liquify. Olm Liquify is a ComfyUI custom node for interactive image warping, inspired by Photoshop's Liquify tool.

18

ComfyUI-Olm-LGG. A visual, interactive Lift, Gamma, Gain color correction node for ComfyUI, tailored for precise color grading workflows.

14

ComfyUI-Olm-HueCorrect. A precision hue vs component correction node for ComfyUI, inspired by grading-style color workflows - with an interactive curve editor and a real-time preview.

13

ComfyUI-Olm-ColorBalance. An interactive color balance adjustment node for ComfyUI, featuring a clean interface and realtime preview.

12

ScreenSpaceDecal. A Screen Space Decal implementation in Unity

10

ProceduralMeshGeneration. How to generate a procedural mesh with Compute Shaders in Unity

10

RenderParticleTexture. A small GPU-accelerated Unity Editor utility for generating particle textures in the Inspector.

10

ComfyUI-Olm-ChannelMixer. An interactive, classic channel mixer color adjustment node for ComfyUI, with realtime preview and a responsive editing interface.

6

CopyDepth. A small Unity C# code and a shader to copy camera depth to a RenderTexture and optionally to a Texture2D.

6

RotatedBounds. An example on how to calculate bounds of a moved/rotated/scaled object in Unity.

6

image-cropper. A simple web-based image cropper

6

OrderedDitheringMonoChannel. An ordered dithering post-processing effect for Unity / HDRP.

5

ComfyUI-Olm-Histogram. A compact, real-time histogram analysis node for ComfyUI — with easy-to-use interactive UI, smooth rendering, and accurate pixel sampling. Built for compositing-style workflows and color diagnostics.

5

GaussianBlurGroupShared. Gaussian blur implementation in HLSL/compute shader using groupshared memory

4

QuestSystem. Parts of a quest system and related classes I extracted from my on-going game project.

4

ComfyUI-Olm-JoyCaption. My own JoyCaption frontend/UI node for ComfyUI. The main focus is in composability of the captioning prompt, so you see exactly what you will get, can also easily edit the prompt within the node.

4

comfyconnection. A Unity Editor integration example for sending prompts to ComfyUI and receiving generated images via WebSocket. Useful as a starting point for building generative AI tools with Unity.

3

RenameSelected. Unity batch rename Editor script for Hierarchy items

2

RaycastWithinBounds. A simple example I wrote for someone on Unity forums how to raycast within bounds of an object like a ground plane or a terrain.

2

UnlitGradient. Unlit animated gradient shader for Unity built-in render pipeline.

2

FakeFresnel. A simple fake fresnel vert/frag shader for Unity's standard rendering pipeline with fall off and fade parameters.

2

ShaderGraphMatCap. A MatCap style Unity shader setup made in Shader Graph. Tested with HDRP, and it should work with LWRP too.

2

ComfyUI-Olm-Easy-Use-for-Loop-Example. A minimal ComfyUI workflow showing how to use the Easy-Use For Loop nodes.

2

ProceduralCube. A procedural mesh cube which I created in Unity as a reminder for myself.

1

HilbertCurve3D. Hilbert curve in 3D, my implementation in Unity.

1

CustomImportImage. How to create a custom import settings in Unity.

1

StandardSurfWithVertexColor. A simple demo how to add vertex color support to a built-in render pipeline surface shader in Unity.

1

HDRPDensityVolumeBaker. A HDRP Density Volume Mask Texture Baker.

1

MaskedUnlit. Unlit texture masking shader snippet which I created as a reminder for myself.

1

TerrainGradient. Unity standard render pipeline surface shader, which demonstrates how to create a world space height gradient effect.

1

StandardSurfFadeLightmap. Modified Unity Standard Surface Shader with a few post-processing options for light mapping

1

ShaderGraphRandomizeObjectColor. A simple shader setup how you can colorize objects in Unity with Shader Graph.

1