Mincong Lu

Intermediate
@mintlu8

Crablang enjoyer.

bevy_defer. A simple asynchronous runtime for executing async coroutines in the bevy engine.

92

bevy_rich_text3d. Mesh based bevy text implementation.

65

bevy_stat_query. A bevy framework for implementing complex RPG stat systems.

40

bevy_serde_lens. Blazingly fast, schema based human-readable serialization crate for the bevy engine.

37

wgsl_ln. Compile time wgsl import, linking and checking.

20

berdicles. Expressive CPU particle system for the bevy engine.

17

bevy-rectray-ui. A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.

16

bevy_mod_opacity. Hierarchical opacity for bevy.

13

bevy_rectray. A minimal 2d layout system (that works in 3d!) for bevy.

8

bevy_picking_state_machine. A global state machine for working with `bevy_picking`.

7

bevy_spawn_fn. Hyper optimized spawning experience for bevy.

3

garray2d. Game focused 2d array with signed index and offset support.

3

bevy_vertex_shader_generation. Simple vertex shader generation for bevy.

3

meta_tuple. A statically typed opaque tuple that can contain any type.

2

bevy_mini_fps. FPS diagnostis for bevy.

2

default-constructor. Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.

2

ags. Anonymous generic struct.

1

dyn_object. A boxed type erased nullable dynamic object.

1

Bevypunk. Bevypunk is a recreation of Cyberpunk UI in Bevy using Bevy-Lunex. This project showcases advanced workflow and complex use of Bevy-Lunex library.

1

bevy_javelin. Projectile system for bevy.

1

ty_map_gen. A type projecting map generator.

1

board_game_range. A set of iterators for target ranges in a square tile based board game.

1

trait_deref. Macro that simulates inheritance in a trait.

1

serde_repr_base64. A #[serde(with = "base64")] adaptor for base64 and bytemuck.

1

identconv. Rust

1

blanket_trait. Attribute macro that generates a trait with an inherent blanket implementation.

1
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