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bevy_defer. A simple asynchronous runtime for executing async coroutines in the bevy engine.
92bevy_rich_text3d. Mesh based bevy text implementation.
65bevy_stat_query. A bevy framework for implementing complex RPG stat systems.
40bevy_serde_lens. Blazingly fast, schema based human-readable serialization crate for the bevy engine.
37wgsl_ln. Compile time wgsl import, linking and checking.
20berdicles. Expressive CPU particle system for the bevy engine.
17bevy-rectray-ui. A light-weight Anchor-Offset based 2D sprite rendering system for the bevy engine.
16bevy_mod_opacity. Hierarchical opacity for bevy.
13bevy_rectray. A minimal 2d layout system (that works in 3d!) for bevy.
8bevy_picking_state_machine. A global state machine for working with `bevy_picking`.
7bevy_spawn_fn. Hyper optimized spawning experience for bevy.
3garray2d. Game focused 2d array with signed index and offset support.
3bevy_vertex_shader_generation. Simple vertex shader generation for bevy.
3meta_tuple. A statically typed opaque tuple that can contain any type.
2bevy_mini_fps. FPS diagnostis for bevy.
2default-constructor. Macros for creating pseudo-dsls that constructs structs through default construction and field conversion.
2ags. Anonymous generic struct.
1dyn_object. A boxed type erased nullable dynamic object.
1Bevypunk. Bevypunk is a recreation of Cyberpunk UI in Bevy using Bevy-Lunex. This project showcases advanced workflow and complex use of Bevy-Lunex library.
1bevy_javelin. Projectile system for bevy.
1ty_map_gen. A type projecting map generator.
1board_game_range. A set of iterators for target ranges in a square tile based board game.
1trait_deref. Macro that simulates inheritance in a trait.
1serde_repr_base64. A #[serde(with = "base64")] adaptor for base64 and bytemuck.
1identconv. Rust
1blanket_trait. Attribute macro that generates a trait with an inherent blanket implementation.
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