Seattle

Nick Klingensmith

Elite
@maluoi

Creative coder: procedural content, graphics, gamedev and XR tools!

openxr-explorer. A cross-platform OpenXR capabilities explorer and runtime switcher with a CLI and GUI.

357

OpenXRSamples. Concise and documented examples of using OpenXR to build native Mixed Reality applications!

100

UnityEditorGyro. Access your Windows machine's gryoscope information from within the Unity Editor!

14

log-panther. An ADB logcat viewer for Windows.

12

header-libs. Collection of single header libraries I've written. C++ dynamic array and hashmap, runtime and compile time hashing functions, and a .ply 3d file format loader.

11

warm-sock. A single header high-level socket/networking library for building ad-hoc server/client multi-user experiences.

8

FerrCommon. Common code for the Ferr tools.

8

FerrGraphNet. A single header library for loading, saving and working with computational graphs in a nicely version-controllable format.

7

StereoKitBepuPhysics. A quick demo of using StereoKit together with Bepu Physics 2

6

SKLightBake. Scene management and light baking in StereoKit

5

SKARCore. Minimal example of using ARCore with StereoKit

4

UnityGendarmerie. Simple hooks for using Gendarme from inside the Unity editor!

4

SKDesktopDuplicator. C#

3

kosmic_krisp_mirror. Mirroring the Vulkan KosmicCrisp binaries for easy CI integration

3

SimpleCSharpNativeWASM. A small as possible example of using C#, JS, and C/C++ together in a WASM / web project.

2

SKWaterSim. Shallow water simulation using StereoKit

2

StereoKit.Test.UWP.NET. HLSL

1

SVSL. Fast lightweight shader compiler for procedural HLSL plus newer SPIRV features

1
18
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