This is your work, valued
Creative coder: procedural content, graphics, gamedev and XR tools!
openxr-explorer. A cross-platform OpenXR capabilities explorer and runtime switcher with a CLI and GUI.
357OpenXRSamples. Concise and documented examples of using OpenXR to build native Mixed Reality applications!
100UnityEditorGyro. Access your Windows machine's gryoscope information from within the Unity Editor!
14log-panther. An ADB logcat viewer for Windows.
12header-libs. Collection of single header libraries I've written. C++ dynamic array and hashmap, runtime and compile time hashing functions, and a .ply 3d file format loader.
11warm-sock. A single header high-level socket/networking library for building ad-hoc server/client multi-user experiences.
8FerrCommon. Common code for the Ferr tools.
8FerrGraphNet. A single header library for loading, saving and working with computational graphs in a nicely version-controllable format.
7StereoKitBepuPhysics. A quick demo of using StereoKit together with Bepu Physics 2
6SKLightBake. Scene management and light baking in StereoKit
5SKARCore. Minimal example of using ARCore with StereoKit
4UnityGendarmerie. Simple hooks for using Gendarme from inside the Unity editor!
4SKDesktopDuplicator. C#
3kosmic_krisp_mirror. Mirroring the Vulkan KosmicCrisp binaries for easy CI integration
3SimpleCSharpNativeWASM. A small as possible example of using C#, JS, and C/C++ together in a WASM / web project.
2SKWaterSim. Shallow water simulation using StereoKit
2StereoKit.Test.UWP.NET. HLSL
1SVSL. Fast lightweight shader compiler for procedural HLSL plus newer SPIRV features
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