LDN

lwws

Expert
@lcrs

so we shall have to turn back to “science„ in order to ask it some questions.¹ ask, for example about it's historical lag in elaborating a “theory of fluids„,

_.hips. .hips: do they lie? our experts investigate (various houdini experiments in here)

69

blinks. Assorted BlinkScript kernels for Nuke

26

matchboxes. 2D image processing shaders for Flame/Baselight/Scratch/etc

25

ofxwrap. Basic OFX plugin wrapper for Flame, specifically works with Neat

8

sparsepolyoptics. Code accompanying the 2016 "Sparse high-degree polynomials for wide-angle lenses" paper with the GPU screenspace raytracing example updated

8

balls-ps. Drive Photoshop adjustment layer with USB trackballs like some kind of deranged poverty-stricken TK colourist

3

disintegrationloops. See how a model comes apart when repeatedly photogrammetry'd

3

3dlbaker. Spark to bake colour corrections to a .3dl LUT

3

pyboxes. Pybox handlers for Autodesk Flame

2

Cryptomatte. (see branches of this fork for development of the Flame plugin)

2

6ilk. Early-2000s-era DV player, looper, mixer, switcher, sampler

1

twarea. Simulate your twitter area (the follow graph as springs)

1

dorfconvert. Convert camera response functions from the CAVE DoRF dataset

1

macbething. Sample colour patches from Macbeth chart images and solve for transforms between them

1

Ls_Scoops. Spark which draws waveform, vectorscope, parade, samples pixel values to animation channels, draws graph of slice though image

1

CutDetective. Scene detection plugin for Flame and Smoke

1

HDMIsupply. Live video input plugin for Flame/Smoke

1

lightboxes. GLSL fragment shaders for Action lighting in Flame

1

nlmeans4nuke. Non-local means denoising for Nuke, 2010 vintage

1
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