This is your work, valued
so we shall have to turn back to “science„ in order to ask it some questions.¹ ask, for example about it's historical lag in elaborating a “theory of fluids„,
_.hips. .hips: do they lie? our experts investigate (various houdini experiments in here)
69blinks. Assorted BlinkScript kernels for Nuke
26matchboxes. 2D image processing shaders for Flame/Baselight/Scratch/etc
25ofxwrap. Basic OFX plugin wrapper for Flame, specifically works with Neat
8sparsepolyoptics. Code accompanying the 2016 "Sparse high-degree polynomials for wide-angle lenses" paper with the GPU screenspace raytracing example updated
8balls-ps. Drive Photoshop adjustment layer with USB trackballs like some kind of deranged poverty-stricken TK colourist
3disintegrationloops. See how a model comes apart when repeatedly photogrammetry'd
33dlbaker. Spark to bake colour corrections to a .3dl LUT
3pyboxes. Pybox handlers for Autodesk Flame
2Cryptomatte. (see branches of this fork for development of the Flame plugin)
26ilk. Early-2000s-era DV player, looper, mixer, switcher, sampler
1twarea. Simulate your twitter area (the follow graph as springs)
1dorfconvert. Convert camera response functions from the CAVE DoRF dataset
1macbething. Sample colour patches from Macbeth chart images and solve for transforms between them
1Ls_Scoops. Spark which draws waveform, vectorscope, parade, samples pixel values to animation channels, draws graph of slice though image
1CutDetective. Scene detection plugin for Flame and Smoke
1HDMIsupply. Live video input plugin for Flame/Smoke
1lightboxes. GLSL fragment shaders for Action lighting in Flame
1nlmeans4nuke. Non-local means denoising for Nuke, 2010 vintage
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