David Shadoff

Expert
@dshadoff

Mostly hobby stuff - reverse-engineering and development surrounding 1990's-era Japanese videogame consoles PC Engine and PC-FX.

PC_Engine_RP2040_Projects. Projects designed for PC Engine and other retro-machines, using RPi Pico or other RP2040 hardware

30

MiSTer_PCE-SNAC. Modification of blue212's designs for a PCE-specific SNAC board

18

SYSCARD_Translatefont. Extends the PC Engine/Turbografx System Card's font routine to assist translations

16

mednafen-debug. Modifications to Mednafen to enhance debugging capabilities; primary focus on PC Engine

11

PCE_HuBus_Projects. A collection of projects surrounding a bus based on the PC Engine's cartridge slot

11

PCE_Megavault. Multi-backup Megavault - Card & codebase

7

PCE_xlate_DeadoftheBrain. Translation patch development area for PC Engine game Dead of the Brain 1 & 2

7

pcengine_scsi_sigrok_protocol_decoder. Protocol decoder for sigrok/pulseview-based logic state analyzers for decoding SCSI data

6

PCE_Mouse_Test. Test program for PC Engine controllers/mouse

6

PCEmon. This is a development area for Chris Covell's excellent PC Engine monitor, PCEmon

6

Star-Spores_CoCo. Repository of information from the development of the Star Spores assembly-language game for the TRS-80 Color Computer in 1983/84

5

010Editor_Addons. Templates and Scripts for use with 010 Editor on game files

5

PCE_Blox. Falling Blocks-type game wrriten in Assembler for PC Engine in 1999

4

ProtoHu_revA. ProtoHu was a prototype HuCard I designed, to test the viability of making a PC Engine HuCard from PC boards

4

PCFX_Blox. Falling Blocks-type game rewritten in 'C' for PC-FX (based on PC Engine game written in Assembler in 1999)

3

PCE_Save128. FPGA Implementation of reverse-engineered Memory Base 128/Save-Kun device

3

SYSCARD_ReplaceFont. Replaces The PC Engine Super System Card 3.0 alphabetic characters with more readable versions

3

PCE_ReDevelo. A new set of hardware and support code based on Tokumashoten Intermedia's "Develo" magazines from 1996

3

Star-Spores_TRS-80_Mod1. Repository of information from development of Star Spores assembly-language game for the TRS-80 Model I computer in 1982

3

PCFX_SubcodeQ_Study. A Study of Subcode Q sub-indexes used on PC-FX games

2

PCE_xlate_BazarudeGozaru. Translation patch development area for PC Engine game Bazaru de Gozaru

2

MiSTer_Screenshot. USB device to easily take screenshots on MiSTer

2

PCEmon_PLUS. Power-assist microcontroller board for use with Chris Covell's PCEmon

2

PCE_SystemCard_Patches. This repository is a series of patches to the PC Engine System Card. Unless otherwise specified, the Japanese v3.0 card is used as a base

2

XE-1AP_CyberStick_Info. Repository with information about the MicomSoft XE-1AP/AJ and Sharp CyberStick controllers

1

tt-wokwi-ds01. Sample wokwi-based chip design from tinytapeout seminar at Supercon 2024

1

MB128-Tester. Arduino Sketch for PC Board to Control (Backup, Restore, Test) PC Engine Memory Base 128 devices

1

PCE_Joypad_Breakout-v3. A breakoutout board with 3.3V level-shift for people who wish to experiment with PC Engine joypad controllers

1

SYMB128. Arduino sketch for ItsyBitsy M4 to simulate PC Engine Memory Base 128

1

mini-DIN-8-breakout-v2. Trivial PC board to use PC Engine joypads on breadboard circuits

1

TRS-80_TC-8. Information about JPC Products TC-8 Tape System for the TRS-80 Model I

1
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