This is your work, valued
Mostly hobby stuff - reverse-engineering and development surrounding 1990's-era Japanese videogame consoles PC Engine and PC-FX.
PC_Engine_RP2040_Projects. Projects designed for PC Engine and other retro-machines, using RPi Pico or other RP2040 hardware
30MiSTer_PCE-SNAC. Modification of blue212's designs for a PCE-specific SNAC board
18SYSCARD_Translatefont. Extends the PC Engine/Turbografx System Card's font routine to assist translations
16mednafen-debug. Modifications to Mednafen to enhance debugging capabilities; primary focus on PC Engine
11PCE_HuBus_Projects. A collection of projects surrounding a bus based on the PC Engine's cartridge slot
11PCE_Megavault. Multi-backup Megavault - Card & codebase
7PCE_xlate_DeadoftheBrain. Translation patch development area for PC Engine game Dead of the Brain 1 & 2
7pcengine_scsi_sigrok_protocol_decoder. Protocol decoder for sigrok/pulseview-based logic state analyzers for decoding SCSI data
6PCE_Mouse_Test. Test program for PC Engine controllers/mouse
6PCEmon. This is a development area for Chris Covell's excellent PC Engine monitor, PCEmon
6Star-Spores_CoCo. Repository of information from the development of the Star Spores assembly-language game for the TRS-80 Color Computer in 1983/84
5010Editor_Addons. Templates and Scripts for use with 010 Editor on game files
5PCE_Blox. Falling Blocks-type game wrriten in Assembler for PC Engine in 1999
4ProtoHu_revA. ProtoHu was a prototype HuCard I designed, to test the viability of making a PC Engine HuCard from PC boards
4PCFX_Blox. Falling Blocks-type game rewritten in 'C' for PC-FX (based on PC Engine game written in Assembler in 1999)
3PCE_Save128. FPGA Implementation of reverse-engineered Memory Base 128/Save-Kun device
3SYSCARD_ReplaceFont. Replaces The PC Engine Super System Card 3.0 alphabetic characters with more readable versions
3PCE_ReDevelo. A new set of hardware and support code based on Tokumashoten Intermedia's "Develo" magazines from 1996
3Star-Spores_TRS-80_Mod1. Repository of information from development of Star Spores assembly-language game for the TRS-80 Model I computer in 1982
3PCFX_SubcodeQ_Study. A Study of Subcode Q sub-indexes used on PC-FX games
2PCE_xlate_BazarudeGozaru. Translation patch development area for PC Engine game Bazaru de Gozaru
2MiSTer_Screenshot. USB device to easily take screenshots on MiSTer
2PCEmon_PLUS. Power-assist microcontroller board for use with Chris Covell's PCEmon
2PCE_SystemCard_Patches. This repository is a series of patches to the PC Engine System Card. Unless otherwise specified, the Japanese v3.0 card is used as a base
2XE-1AP_CyberStick_Info. Repository with information about the MicomSoft XE-1AP/AJ and Sharp CyberStick controllers
1tt-wokwi-ds01. Sample wokwi-based chip design from tinytapeout seminar at Supercon 2024
1MB128-Tester. Arduino Sketch for PC Board to Control (Backup, Restore, Test) PC Engine Memory Base 128 devices
1PCE_Joypad_Breakout-v3. A breakoutout board with 3.3V level-shift for people who wish to experiment with PC Engine joypad controllers
1SYMB128. Arduino sketch for ItsyBitsy M4 to simulate PC Engine Memory Base 128
1mini-DIN-8-breakout-v2. Trivial PC board to use PC Engine joypads on breadboard circuits
1TRS-80_TC-8. Information about JPC Products TC-8 Tape System for the TRS-80 Model I
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