Indie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.
smo-shaders. A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
228water-urp. A stylised water shader for Unity's Universal Render Pipeline.
186shaders-botw-grass. A Legend of Zelda: Breath of the Wild-style grass shader
182portals-urp. A recreation of the Portals demo in Universal Render Pipeline.
182shaders-botw-cel-shading. A cel shading effect based on the main shader from Breath of the Wild.
121shaders-portal. A showcase of shader effects to replicate portals in different games.
112dither-transparency-urp. A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
10910-shaders. A repository for my '10 shaders in 10 minutes' project.
932d-outlines-urp. A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.
88shaders-6grass. Six varied methods for drawing grass with a range of use cases.
84shaders-impossible-geom. A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.
83image-ultra. A second series of image effect shaders made in Unity.
81dissolve-urp. A dissolve shader for Unity Shader Graph and Universal Render Pipeline.
79shaders-fullscreen-outlines. A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.
79cel-shading. A collection of shaders used to demonstrate cel-shading in Unity.
72shaders-hologram. A holographic Shader Graph for Unity URP.
70shaders-gaussian-blur. A Gaussian blur post processing effect for Unity 2021 URP.
63cel-shading-urp. A cel-shading Shader Graph for Universal Render Pipeline.
58shaders-wall-cutout. A shader effect which cuts a hole in the wall to prevent an object being obstructed.
43rain-urp. A rain puddles shader for Unity Shader Graph and Universal Render Pipeline
41metaballs-urp. A metaball simulation for Unity in Universal Render Pipeline.
38shaders-holo-card. A repository for a holographic card effect, as seen in Pokémon TCG Pocket.
36shaders-ice. An ice refraction shader made with Unity Shader Graph and URP.
36shader-graph-basics-2022-3. A beginner crash course for Shader Graph in Unity 2022.3 and above.
35glitter-urp. A glitter effect made in Shader Graph for Unity URP.
34shaders-snow-layers. A snow layer shader for Shader Graph and Universal Render Pipeline.
34shaders-halftone. A halftone shader created with Shader Graph for use in the Universal Render Pipeline
32decals-urp. A decal effect made using Shader Graph in URP.
30shaders-godot. A repository for Godot versions of many of my shaders.
29ps1-affine-shader. A recreation of the PlayStation 1's affine texture mapping in Unity.
25shaders-stealth-vision. A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.
20shaders-stylised-shield. A stylised energy shield shader effect (with additional VFX).
20shaders-botw-bomb. A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.
19sm64-painting-urp. A shader based on Super Mario 64's painting ripple effect.
19shaders-pmd. A drawing shader based loosely on Pokemon Mystery Dungeon: Rescue Team DX's art style.
18bytesize-refraction. A bytesize effect for simple glass-like refraction in Unity Shader Graph.
18shaders-hlsl-basics. A beginner crash course for ShaderLab/HLSL in Unity 6.0 and above.
17shaders-retro. A set of retro-inspired Shader Graphs in URP.
16shaders-sketched. A repository for a sketch shader effect.
15shaders-stylised-lava. A stylised lava effect which uses a Voronoi pattern as its base.
14shaders-octocamo. A recreation of Metal Gear Solid 4's Octocamo mechanic in Shader Graph & URP.
14vfx-portal. A portal visual effect created using Unity's Visual Effect Graph and URP.
12shaders-dither-transparency. A dithered transparency shader for Unity Shader Graph.
11shaders-recall. A repository for the Tears of the Kingdom Recall Rune shader effect.
11bytesize-enchantment. Mathematica
8shaders-terastal. A terastallize shader for Unity based on the Terastallizing game mechanic from Pokemon Scarlet and VIolet.
7snapshot-collection. A collection of shaders bundled together with an easy-to-use "Snapshot Mode".
6shader-graph-basics-6-0. A beginner crash course for Shader Graph in Unity 6.0 and above.
4wgd-reflections. A game made for the WGD Reflections (2019) Game Jam
3wgd-cycles. A short game prototype made for the 4-hour "Cycles" theme.
3wgd-lightning. WGD Lightning Talks - a demo for my short talk on the effects used in Super Mario Odyssey (and perhaps others).
3shaders-mgs-stealth. A repository for a Metal Gear Solid style stealth camo effect.
3meditations-2019. A game made for Meditations - a collection of games available for only a day, each day of the year.
3flipper. A game made for the Warwick Game Design 2-week jam with the theme "Spooky (2017)". This jam ran from 5/10/17 to 19/10/17.
2it-takes-two-advance. A port/demake of It Takes Two for the Game Boy Advance. No, seriously.
2ludum-dare-43. A game about sacrificing things with an absurd number of swords, created for Ludum Dare 43.
2wgd-retro2017. WGD - Retro (2017)
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