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University of Warwick

Daniel Ilett

Elite
@daniel-ilett

Indie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.

smo-shaders. A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.

228

water-urp. A stylised water shader for Unity's Universal Render Pipeline.

186

shaders-botw-grass. A Legend of Zelda: Breath of the Wild-style grass shader

182

portals-urp. A recreation of the Portals demo in Universal Render Pipeline.

182

shaders-botw-cel-shading. A cel shading effect based on the main shader from Breath of the Wild.

121

shaders-portal. A showcase of shader effects to replicate portals in different games.

112

dither-transparency-urp. A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.

109

10-shaders. A repository for my '10 shaders in 10 minutes' project.

93

2d-outlines-urp. A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.

88

shaders-6grass. Six varied methods for drawing grass with a range of use cases.

84

shaders-impossible-geom. A shader project for Unity URP featuring impossible geometry shaders like those seen in the game Antichamber.

83

image-ultra. A second series of image effect shaders made in Unity.

81

dissolve-urp. A dissolve shader for Unity Shader Graph and Universal Render Pipeline.

79

shaders-fullscreen-outlines. A post-processing shader to add thin outlines to objects in Unity URP via Shader Graph.

79

cel-shading. A collection of shaders used to demonstrate cel-shading in Unity.

72

shaders-hologram. A holographic Shader Graph for Unity URP.

70

shaders-gaussian-blur. A Gaussian blur post processing effect for Unity 2021 URP.

63

cel-shading-urp. A cel-shading Shader Graph for Universal Render Pipeline.

58

shaders-wall-cutout. A shader effect which cuts a hole in the wall to prevent an object being obstructed.

43

rain-urp. A rain puddles shader for Unity Shader Graph and Universal Render Pipeline

41

metaballs-urp. A metaball simulation for Unity in Universal Render Pipeline.

38

shaders-holo-card. A repository for a holographic card effect, as seen in Pokémon TCG Pocket.

36

shaders-ice. An ice refraction shader made with Unity Shader Graph and URP.

36

shader-graph-basics-2022-3. A beginner crash course for Shader Graph in Unity 2022.3 and above.

35

glitter-urp. A glitter effect made in Shader Graph for Unity URP.

34

shaders-snow-layers. A snow layer shader for Shader Graph and Universal Render Pipeline.

34

shaders-halftone. A halftone shader created with Shader Graph for use in the Universal Render Pipeline

32

decals-urp. A decal effect made using Shader Graph in URP.

30

shaders-godot. A repository for Godot versions of many of my shaders.

29

ps1-affine-shader. A recreation of the PlayStation 1's affine texture mapping in Unity.

25

shaders-stealth-vision. A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.

20

shaders-stylised-shield. A stylised energy shield shader effect (with additional VFX).

20

shaders-botw-bomb. A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

19

sm64-painting-urp. A shader based on Super Mario 64's painting ripple effect.

19

shaders-pmd. A drawing shader based loosely on Pokemon Mystery Dungeon: Rescue Team DX's art style.

18

bytesize-refraction. A bytesize effect for simple glass-like refraction in Unity Shader Graph.

18

shaders-hlsl-basics. A beginner crash course for ShaderLab/HLSL in Unity 6.0 and above.

17

shaders-retro. A set of retro-inspired Shader Graphs in URP.

16

shaders-sketched. A repository for a sketch shader effect.

15

shaders-stylised-lava. A stylised lava effect which uses a Voronoi pattern as its base.

14

shaders-octocamo. A recreation of Metal Gear Solid 4's Octocamo mechanic in Shader Graph & URP.

14

vfx-portal. A portal visual effect created using Unity's Visual Effect Graph and URP.

12

shaders-dither-transparency. A dithered transparency shader for Unity Shader Graph.

11

shaders-recall. A repository for the Tears of the Kingdom Recall Rune shader effect.

11

bytesize-enchantment. Mathematica

8

shaders-terastal. A terastallize shader for Unity based on the Terastallizing game mechanic from Pokemon Scarlet and VIolet.

7

snapshot-collection. A collection of shaders bundled together with an easy-to-use "Snapshot Mode".

6

shader-graph-basics-6-0. A beginner crash course for Shader Graph in Unity 6.0 and above.

4

wgd-reflections. A game made for the WGD Reflections (2019) Game Jam

3

wgd-cycles. A short game prototype made for the 4-hour "Cycles" theme.

3

wgd-lightning. WGD Lightning Talks - a demo for my short talk on the effects used in Super Mario Odyssey (and perhaps others).

3

shaders-mgs-stealth. A repository for a Metal Gear Solid style stealth camo effect.

3

meditations-2019. A game made for Meditations - a collection of games available for only a day, each day of the year.

3

flipper. A game made for the Warwick Game Design 2-week jam with the theme "Spooky (2017)". This jam ran from 5/10/17 to 19/10/17.

2

it-takes-two-advance. A port/demake of It Takes Two for the Game Boy Advance. No, seriously.

2

ludum-dare-43. A game about sacrificing things with an absurd number of swords, created for Ludum Dare 43.

2

wgd-retro2017. WGD - Retro (2017)

2