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Active 10d ago
China

云风

Top 11%
@cloudwu

Built skynet, a lightweight framework for online games, and sproto, a fast protocol library that strips down complexity without sacrificing speed. His projects across game dev tooling and task scheduling have accumulated over 30k stars.

Skynet. I built a server foundation for multiplayer games that handles massive numbers of players.

14k

Soluna. I made a 2D game framework that works on all platforms.

375

Ltask. I made a Lua task system that runs many programs on few processor threads.

326

Sproto. I wrote a data serialization tool that's simpler and faster than protocol buffers.

982

Deep Future. I built a digital board game that creates itself as you play.

183

Stellaris CN. I built a Chinese translation mod for Stellaris with community tools.

405

Pathfinder. I wrote a simple pathfinding module for finding routes on maps.

79

Math3D. I wrote a fast math library that handles 3D graphics calculations.

125

Luaecs. I built a system for organizing game objects and their properties in Lua.

348

Lua Snapshot. I made a tool that snapshots Lua memory to find leaks.

531

Datalist. I made a lightweight data format that's simpler than JSON.

88

Lua Bgfx. I wrapped bgfx graphics engine to work with Lua code.

247

Cmod. I made a C modules manager that lets you swap code pieces at runtime.

66

PBC. I wrote a protocol buffers tool for C that works without code generation.

1.6k

Neural Net. I made a simple neural network for learning how AI pattern recognition works.

228

Efkbgfx. I built a particle effect renderer that works with two popular graphics libraries.

63

deepspace. C

36

Bitmap SDF. I wrote a tool that measures distance from pixels to image edges.

11

Lyoga. I made a layout engine for Lua based on flexbox.

10

CardOCR. I made a tool that reads board game cards and extracts all their text.

11

Textcell. I built a tool that arranges text into neat rows and columns.

15

Stylecache. I wrote a tool that caches visual styles so programs run faster.

11

Lua Trace. I built a tool that shows you what Lua code does as it runs.

136

Aura. I wrote a tool that manages memory and state for C programs.

24

StringID. I wrote a tool that generates unique text identifiers from strings.

19

Luaprofiler. I built a simple profiler that shows where Lua code gets slow.

94

Skynet. I made a tool for building apps that do many things at once.

12

Stable Connection. I built a tool that automatically recovers broken network connections without losing data.

121

Tracedoc. I made a tool that traces code execution so you can see what your program does.

32

Backtrace. I made a debugging tool that captures what went wrong when Windows programs crash.

32

Typecheck. I wrote a tool that finds type errors in Lua code early.

14

pdxparser. Paradox Game data file parser

12

Area of Interest. I wrote a tool that tracks which players can see each other in games.

307

Cstring. I built a text library for C that uses less memory and runs faster.

350

Lua DB. I built a database that syncs data across multiple programs at once.

63

Pragmatic Programmer Feedback. I made a feedback tracker for errors in a programming book's Chinese translation.

114

Lua Conf. I built a tool that converts Lua settings into shared C objects.

48

ManualGC. I wrote a tool that lets you manually control when memory gets freed.

17

Bump. I wrote a fast memory allocator that programs use to store temporary data.

73

SharpLua. I embedded Lua scripting into C# projects so code can be changed without recompiling.

108

Skynet Transaction. I made an example showing how transactions work in Skynet.

20

Skynet. I wrote a system that lets programs coordinate across multiple computers.

23

IUP Mingw. I packaged a ready-to-use GUI toolkit for Lua on Windows.

38

Skynet Package. I made a tool that organizes network messages for a real-time server.

58

Int64. I wrote a tool that lets Lua handle huge numbers without losing precision.

115

Luadebug. I made a debugger for Lua that runs separately from your code.

120

Hive. I made a system that runs Lua programs in parallel and lets them talk to each other.

206

Lua Crypt. I wrote a simple tool for scrambling data in Lua programs.

24

Mptun. I built a peer-to-peer tunnel that uses multiple internet connections at the same time.

1.2k

Lua Rogue. I built a Lua library for making roguelike games with ASCII art.

45
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