Skynet. I built a server foundation for multiplayer games that handles massive numbers of players.
14kSoluna. I made a 2D game framework that works on all platforms.
375Ltask. I made a Lua task system that runs many programs on few processor threads.
326Sproto. I wrote a data serialization tool that's simpler and faster than protocol buffers.
982Deep Future. I built a digital board game that creates itself as you play.
183Stellaris CN. I built a Chinese translation mod for Stellaris with community tools.
405Pathfinder. I wrote a simple pathfinding module for finding routes on maps.
79Math3D. I wrote a fast math library that handles 3D graphics calculations.
125Luaecs. I built a system for organizing game objects and their properties in Lua.
348Lua Snapshot. I made a tool that snapshots Lua memory to find leaks.
531Datalist. I made a lightweight data format that's simpler than JSON.
88Lua Bgfx. I wrapped bgfx graphics engine to work with Lua code.
247Cmod. I made a C modules manager that lets you swap code pieces at runtime.
66PBC. I wrote a protocol buffers tool for C that works without code generation.
1.6kNeural Net. I made a simple neural network for learning how AI pattern recognition works.
228Efkbgfx. I built a particle effect renderer that works with two popular graphics libraries.
63deepspace. C
36Bitmap SDF. I wrote a tool that measures distance from pixels to image edges.
11Lyoga. I made a layout engine for Lua based on flexbox.
10CardOCR. I made a tool that reads board game cards and extracts all their text.
11Textcell. I built a tool that arranges text into neat rows and columns.
15Stylecache. I wrote a tool that caches visual styles so programs run faster.
11Lua Trace. I built a tool that shows you what Lua code does as it runs.
136Aura. I wrote a tool that manages memory and state for C programs.
24StringID. I wrote a tool that generates unique text identifiers from strings.
19Luaprofiler. I built a simple profiler that shows where Lua code gets slow.
94Skynet. I made a tool for building apps that do many things at once.
12Stable Connection. I built a tool that automatically recovers broken network connections without losing data.
121Tracedoc. I made a tool that traces code execution so you can see what your program does.
32Backtrace. I made a debugging tool that captures what went wrong when Windows programs crash.
32Typecheck. I wrote a tool that finds type errors in Lua code early.
14pdxparser. Paradox Game data file parser
12Area of Interest. I wrote a tool that tracks which players can see each other in games.
307Cstring. I built a text library for C that uses less memory and runs faster.
350Lua DB. I built a database that syncs data across multiple programs at once.
63Pragmatic Programmer Feedback. I made a feedback tracker for errors in a programming book's Chinese translation.
114Lua Conf. I built a tool that converts Lua settings into shared C objects.
48ManualGC. I wrote a tool that lets you manually control when memory gets freed.
17Bump. I wrote a fast memory allocator that programs use to store temporary data.
73SharpLua. I embedded Lua scripting into C# projects so code can be changed without recompiling.
108Skynet Transaction. I made an example showing how transactions work in Skynet.
20Skynet. I wrote a system that lets programs coordinate across multiple computers.
23IUP Mingw. I packaged a ready-to-use GUI toolkit for Lua on Windows.
38Skynet Package. I made a tool that organizes network messages for a real-time server.
58Int64. I wrote a tool that lets Lua handle huge numbers without losing precision.
115Luadebug. I made a debugger for Lua that runs separately from your code.
120Hive. I made a system that runs Lua programs in parallel and lets them talk to each other.
206Lua Crypt. I wrote a simple tool for scrambling data in Lua programs.
24Mptun. I built a peer-to-peer tunnel that uses multiple internet connections at the same time.
1.2kLua Rogue. I built a Lua library for making roguelike games with ASCII art.
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