Tokyo, Japan

Yoshihiro Shindo

Elite
@beinteractive

UrMotion. Flexible motion engine for non time-based animation in Unity.

270

LWRPAmbientOcclusion. Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline

184

SVGMeshUnity. Generates mesh from SVG path in realtime for Unity.

182

social-game-check-list.

159

Uween. Lightweight tween library for Unity.

151

LWRPShaders. A collection of high customizable unlit shaders for Lightweight Render Pipeline

121

UrFairy. C# extensions for Unity development

72

ShaderGraphExtensions. Custom nodes for Shader Graph

31

GPUInstancingParticlesLWRP. GPU Instancing Particle Shader in Lightweight Render Pipeline

15

Public-Game-UI-XD. Fictitious Game UI Asset created by XD in Public Domain

13

KirbyShadow. C#

12

ShaderSubGraphLibrary. Custom sub graph library for Shader Graph

10

SimpleToonShader. C#

10

ShaderGraphSketches. My shader graph sketches

5

AnimationExpression. Create animation script asset without compile

5

PatternDissolve.

4

Bubbles.

4

Unity2018UpgradeTools. Collection of codes for upgrading to Unity 2018

3

LWRP-PostProcessingDisappearingIssue. See https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1356

2

golden-ratio-calculator. HTML

2

PostProcessing-CustomMSVO. My custom Multi-scale volumetric obscurance from Post-Processing Stack v2

2

ShapeMotion.

2

TimelineParticleControl. An example of controlling particle system from timeline.

2

PostProcessingStackv2-RenderTextureFlippingIssue. [SOLVED] https://github.com/Unity-Technologies/PostProcessing/issues/523

1

ScriptableRenderPipeline-LWRP4.6.0-Unity2018.4. Scriptable Render Pipeline

1

ProceduralYakiniku. C#

1

URP-Shadow-Renderer-Memory-Leak-Issue. C#

1

beinteractive.github.io. beinteractive.jp

1

KinoRamp. Color gradient overlay image effect for Unity

1
29
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