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UrMotion. Flexible motion engine for non time-based animation in Unity.
270LWRPAmbientOcclusion. Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
184SVGMeshUnity. Generates mesh from SVG path in realtime for Unity.
182social-game-check-list.
159Uween. Lightweight tween library for Unity.
151LWRPShaders. A collection of high customizable unlit shaders for Lightweight Render Pipeline
121UrFairy. C# extensions for Unity development
72ShaderGraphExtensions. Custom nodes for Shader Graph
31GPUInstancingParticlesLWRP. GPU Instancing Particle Shader in Lightweight Render Pipeline
15Public-Game-UI-XD. Fictitious Game UI Asset created by XD in Public Domain
13KirbyShadow. C#
12ShaderSubGraphLibrary. Custom sub graph library for Shader Graph
10SimpleToonShader. C#
10ShaderGraphSketches. My shader graph sketches
5AnimationExpression. Create animation script asset without compile
5PatternDissolve.
4Bubbles.
4Unity2018UpgradeTools. Collection of codes for upgrading to Unity 2018
3LWRP-PostProcessingDisappearingIssue. See https://github.com/Unity-Technologies/ScriptableRenderPipeline/issues/1356
2golden-ratio-calculator. HTML
2PostProcessing-CustomMSVO. My custom Multi-scale volumetric obscurance from Post-Processing Stack v2
2ShapeMotion.
2TimelineParticleControl. An example of controlling particle system from timeline.
2PostProcessingStackv2-RenderTextureFlippingIssue. [SOLVED] https://github.com/Unity-Technologies/PostProcessing/issues/523
1ScriptableRenderPipeline-LWRP4.6.0-Unity2018.4. Scriptable Render Pipeline
1ProceduralYakiniku. C#
1URP-Shadow-Renderer-Memory-Leak-Issue. C#
1beinteractive.github.io. beinteractive.jp
1KinoRamp. Color gradient overlay image effect for Unity
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