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Active 4d ago
Denmark

Sebastian Lague

Top 8%
@SebLague

Creates hands-on tools for understanding physics and computation, from circuit logic in Digital-Logic-Sim to fluid dynamics in Fluid-Sim, with 35k stars across projects showing serious reach in the simulation space.

Digital Logic Sim. I made a simulator where you build circuits from logic gates.

4.6k

Fluid Sim. I made a particle-based water simulation that actually looks like water.

1.3k

Audio Experiments. I made audio experiments that teach sound and Fourier transforms.

176

Ray Tracing. I built a path tracer in Unity that creates realistic images by tracing light rays.

524

Geographical Adventures. I made a geography game about delivering packages worldwide.

3.7k

Smoke Simulation. I built a 2D smoke simulation in Unity that actually works.

92

Visual Debug. I made a tool to visualize what code is doing while it runs.

100

Chess Bot. I built a chess-playing program that beats most humans.

1.6k

Misc Project Info. I gathered information about my various projects in one place.

37

Software Rasterizer. I wrote a graphics engine that renders 3D scenes using pure math.

89

Chess Challenge. I made a competition where people write chess bots that battle each other.

1.8k

Fluid Planet. I made a simulation that puts fluid dynamics on a rotating planet.

111

Hydraulic Erosion. I made a tool that simulates water erosion on procedural terrain.

1k

Path Creator. I made a tool that lets game builders draw paths visually.

2.1k

Text Rendering. I built a text renderer for the Unity game engine.

173

Family Time. I made a time-loop game where you replay three minutes as different family members.

41

Images. I collected and organized images for builders and learners.

19

Chess Bot Challenge Results. I gathered results and code from a chess bot coding challenge.

137

Rubik's Cube. I built a working Rubik's cube you can solve on your computer.

27

Ant Simulation. I made an ant colony simulation where ants find food using scent trails.

260

Neural Network Experiments. I made neural networks you can watch learn to recognize images.

515

Tiny Chess. I made a chess game with bots of increasing difficulty.

82

Godot Marching Cubes. I experimented with compute shaders in Godot 4 to generate 3D meshes.

136

VidTools. I made drawing tools for creating interactive visualizations in Unity videos.

110

Sebastian's Projects. I made interactive visualizations that teach how algorithms and graphics work.

100

Slime Simulation. I made a simulation where digital slime moves like living organisms.

1.5k

Terraforming. I built a terrain editor that sculpts 3D landscapes inside Unity.

503

Solar System. I built a solar system simulation with procedural planets and atmospheres.

1.4k

Super-Chore-Man. C#

195

Cloth and IK Test. I made a cloth and rope simulator with arm-bending kinematics.

193

Neural Network. I made a tutorial that teaches how AI models learn and think.

55

Landmass Textures. I made textures for procedurally generated terrain systems.

32

MNIST Data. I packaged handwritten digit data in a format that's ready to use.

20

Shader Studies. I collected graphics experiments showing different visual effects techniques.

6

Knight-Jump-Visualization. Visualize number of jumps to move knight to another square on chessboard.

13

Mate in One. I built a chess solver that finds checkmate in one move.

10

Camera Shake. I built a tool that adds realistic camera shake to games.

36

Polygon Triangulator. I wrote a tool that breaks complex polygon shapes into triangles.

91

Blender Shortcuts. I made a keyboard shortcut reference for Blender 3D tutorials.

76

Grid. I made a tool that handles grids for games and simulations.

24

BASIC Snake. I made Snake in Applesoft BASIC and got it running in a browser.

27

Chess Pixi. I built a chess trainer that drills mate-in-one puzzles.

13

Mate In One. I built a chess solver that finds checkmate in one move.

32

Triangle Test. I made an interactive diagram for learning point-in-triangle geometry.

7

Procedural Cave Generation. I made a tutorial and code for generating random cave systems in games.

462

Character Creator. I built a tool that moves characters from Blender to Unity automatically.

79

Shape Editor. I made a visual shape editor for game and design projects.

73

Intro to Gamedev. I made a video tutorial series that teaches game creation from the ground up.

119

Physics Placer. I built a tool that uses physics to automatically place objects in game scenes.

49

Boids. I made a simulation where creatures move together like a flock.

944
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