This is your work, valued
Systems and graphics programmer building educational simulations and interactive visualizations in C#.
inferred from the public footprint
Creates hands-on tools for understanding physics and computation, from circuit logic in Digital-Logic-Sim to fluid dynamics in Fluid-Sim, with 35k stars across projects showing serious reach in the simulation space.
Digital Logic Sim. I made a simulator where you build circuits from logic gates.
4.6kFluid Sim. I made a particle-based water simulation that actually looks like water.
1.3kAudio Experiments. I made audio experiments that teach sound and Fourier transforms.
176Ray Tracing. I built a path tracer in Unity that creates realistic images by tracing light rays.
524Geographical Adventures. I made a geography game about delivering packages worldwide.
3.7kSmoke Simulation. I built a 2D smoke simulation in Unity that actually works.
92Visual Debug. I made a tool to visualize what code is doing while it runs.
100Chess Bot. I built a chess-playing program that beats most humans.
1.6kMisc Project Info. I gathered information about my various projects in one place.
37Software Rasterizer. I wrote a graphics engine that renders 3D scenes using pure math.
89Chess Challenge. I made a competition where people write chess bots that battle each other.
1.8kFluid Planet. I made a simulation that puts fluid dynamics on a rotating planet.
111Hydraulic Erosion. I made a tool that simulates water erosion on procedural terrain.
1kPath Creator. I made a tool that lets game builders draw paths visually.
2.1kText Rendering. I built a text renderer for the Unity game engine.
173Family Time. I made a time-loop game where you replay three minutes as different family members.
41Images. I collected and organized images for builders and learners.
19Chess Bot Challenge Results. I gathered results and code from a chess bot coding challenge.
137Rubik's Cube. I built a working Rubik's cube you can solve on your computer.
27Ant Simulation. I made an ant colony simulation where ants find food using scent trails.
260Neural Network Experiments. I made neural networks you can watch learn to recognize images.
515Tiny Chess. I made a chess game with bots of increasing difficulty.
82Godot Marching Cubes. I experimented with compute shaders in Godot 4 to generate 3D meshes.
136VidTools. I made drawing tools for creating interactive visualizations in Unity videos.
110Sebastian's Projects. I made interactive visualizations that teach how algorithms and graphics work.
100Slime Simulation. I made a simulation where digital slime moves like living organisms.
1.5kTerraforming. I built a terrain editor that sculpts 3D landscapes inside Unity.
503Solar System. I built a solar system simulation with procedural planets and atmospheres.
1.4kSuper-Chore-Man. C#
195Cloth and IK Test. I made a cloth and rope simulator with arm-bending kinematics.
193Neural Network. I made a tutorial that teaches how AI models learn and think.
55Landmass Textures. I made textures for procedurally generated terrain systems.
32MNIST Data. I packaged handwritten digit data in a format that's ready to use.
20Shader Studies. I collected graphics experiments showing different visual effects techniques.
6Knight-Jump-Visualization. Visualize number of jumps to move knight to another square on chessboard.
13Mate in One. I built a chess solver that finds checkmate in one move.
10Camera Shake. I built a tool that adds realistic camera shake to games.
36Polygon Triangulator. I wrote a tool that breaks complex polygon shapes into triangles.
91Blender Shortcuts. I made a keyboard shortcut reference for Blender 3D tutorials.
76Grid. I made a tool that handles grids for games and simulations.
24BASIC Snake. I made Snake in Applesoft BASIC and got it running in a browser.
27Chess Pixi. I built a chess trainer that drills mate-in-one puzzles.
13Mate In One. I built a chess solver that finds checkmate in one move.
32Triangle Test. I made an interactive diagram for learning point-in-triangle geometry.
7Procedural Cave Generation. I made a tutorial and code for generating random cave systems in games.
462Character Creator. I built a tool that moves characters from Blender to Unity automatically.
79Shape Editor. I made a visual shape editor for game and design projects.
73Intro to Gamedev. I made a video tutorial series that teaches game creation from the ground up.
119Physics Placer. I built a tool that uses physics to automatically place objects in game scenes.
49Boids. I made a simulation where creatures move together like a flock.
944