Ceto. Ceto: Ocean system for Unity
1.1kPBD-Fluid-in-Unity. A PBD fluid in unity running on the GPU
757Marching-Cubes. Marching cubes in Unity
523Terrain-Topology-Algorithms. Terrain topology algorithms in Unity
449Hull-Delaunay-Voronoi. Hull, Delaunay and Voronoi algorithms in Unity
423Brunetons-Improved-Atmospheric-Scattering. A Unity port of Brunetons improved atmospheric scattering
380Position-Based-Dynamics. Position based dynamics in Unity
333Marching-Cubes-On-The-GPU. A implementation of the marching cubes algorithm on the GPU in Unity.
300GPU-GEMS-3D-Fluid-Simulation. 3D fluid simulation on the in Unity
300Phillips-Ocean. A ocean using Phillips spectrum in Unity
290GPU-GEMS-2D-Fluid-Simulation. 2D fluid simulation in Unity
279Mesh-Voxelization. Mesh voxelization in Unity
253CGALDotNet. C# wrapper for CGAL
247Interactive-Erosion. Interactive erosion in Unity
1832D-Deformable-body-in-Unity. A 2D Deformable body simulation in Unity using FEM
156Procedural-Noise. Simple examples of noise algorithms in Unity
141Brunetons-Ocean. Brunetons ocean in Unity
134Tiled-Directional-Flow. A shader to control the direction water flows based on a flow map in Unity.
131Proland-To-Unity. A port of Proland to Unity
121GPU-GEMS-Atmospheric-Scatter. Atmoshperic scatter in Unity
75CGALDotNetUnity. CGALDotNet examples in Unity
72AperiodicTexturing. A periodical texturing in Unity
71Brunetons-Atmospheric-Scatter. Brunetons procomputed atmospheric scatting in Unity
62CyclonePhysicsEngine. C# port of the Cylcone physics engine
55GPU-GEMS-NBody-Simulation. A NBody simulation in Unity
52Wireframe-Shader. A wireframe material in Unity using the geometry shader.
51GPU-Voronoi-Noise. GPU Voronoi noise in Unity
51Simple-Procedural-Terrain. A simple example of how to create a Unity terrain from code using procedural noise.
48GPU-GEMS-Improved-Perlin-Noise. Perlin noise on the GPU in Unity
43CGALDotNetGeometry. Geometry objects under MIT licence for CGALDotNet project
32ImageProcessing. A collection of code for processing images
23XAtlasDotNet. A c# wrapper around xatlas used to unwrap mesh uv’s.
20Common. Common code library
10OpenCLDotNet. A C# wrapper around OpenCL
3