glChAoS.P. 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
855imGuIZMO.quat. ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
431glslSmartDeNoise. Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
309virtualGizmo3D. vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them
61fastPRNG. FAST 32/64 bit PRNG (pseudo-random generator), highly optimized, based on xoshiro* / xoroshiro*, xorshift and other Marsaglia algorithms.
30vgMath. vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ...
23DLAf-optimized. Fast and slight DLA3D / DLA2D (Diffusion Limited Aggregation)
20wglMandelBulber. WebGL Ray Marching MandelBulber 3D rendering
12PerlinNoise4D. Volumetric multi-threading (OpenMP) Perlin Noise 4D with OpenGL view
8BorealStarryNight. Procedural GPU rappresentation of a boreal night landscape via GLSL and WebGL... also in ShaderToy
8glslCodeLite_lexers. Syntax highlighter lexer for GLSL (OpenGL Shading Language) to use with CodeLite cross platform IDE
5et4000.fractals. Olden fractals generator running using lowlevel (ASM) et4000 VideoCard and FPU programming, with full functional live/online DosBox demo
4wglRayMarchedFractals. JavaScript
3fastRandomGenerator. Single header, 32bit and 64bit FAST pseudo-random (fastrandom) generator, based on Marsaglia algorithms
2glslMandel. Very simple and short glsl Mandelbrot example
2wgpu_imgui_mandelbrot_example. WebGPU backend + ImGui user interface for a Mandebrot C++ example
2myRepos. It's a simple ScreenShots / LiveDemo container of mine repositories
1rayMarching-glslNoise4D. Ray Marching on perlin noise 4D
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