This is your work, valued

Bologna - Italy

Michele Morrone

Expert
@BrutPitt

Software Engineer

glChAoS.P. 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime

855

imGuIZMO.quat. ImGui GIZMO widget - quaternions based 3D object manipulator: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them

431

glslSmartDeNoise. Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable

309

virtualGizmo3D. vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them

61

fastPRNG. FAST 32/64 bit PRNG (pseudo-random generator), highly optimized, based on xoshiro* / xoroshiro*, xorshift and other Marsaglia algorithms.

30

vgMath. vgMath - light, complete and ultra compact math library: quaternions, vectors and square Matrix for 3D graphichs backend: OpenGL / Vulkan / WebGPU / ...

23

DLAf-optimized. Fast and slight DLA3D / DLA2D (Diffusion Limited Aggregation)

20

wglMandelBulber. WebGL Ray Marching MandelBulber 3D rendering

12

PerlinNoise4D. Volumetric multi-threading (OpenMP) Perlin Noise 4D with OpenGL view

8

BorealStarryNight. Procedural GPU rappresentation of a boreal night landscape via GLSL and WebGL... also in ShaderToy

8

glslCodeLite_lexers. Syntax highlighter lexer for GLSL (OpenGL Shading Language) to use with CodeLite cross platform IDE

5

et4000.fractals. Olden fractals generator running using lowlevel (ASM) et4000 VideoCard and FPU programming, with full functional live/online DosBox demo

4

wglRayMarchedFractals. JavaScript

3

fastRandomGenerator. Single header, 32bit and 64bit FAST pseudo-random (fastrandom) generator, based on Marsaglia algorithms

2

glslMandel. Very simple and short glsl Mandelbrot example

2

wgpu_imgui_mandelbrot_example. WebGPU backend + ImGui user interface for a Mandebrot C++ example

2

myRepos. It's a simple ScreenShots / LiveDemo container of mine repositories

1

rayMarching-glslNoise4D. Ray Marching on perlin noise 4D

1