Terrasphere. I made a relaxing planet painter where you sculpt worlds by hand.
3Advent Solver. I solved the 2022 Advent of Code puzzles in C#.
1Light2D. I made a fast 2D lighting system for Unity games that actually works.
123Escape Room. I made a VR escape room game where you solve puzzles to escape.
4Voxel World. I built a fast 3D block world builder using modern computer tricks.
2Distortion FX. I built distortion effects for Unity games that integrate with post-processing.
78Palette Swapping. I made color-swapping tools for pixel art graphics.
45Shader Workshop. I gathered shader workshop materials from a Toronto Unity meetup.
1PixelArtPipeline. I built a pipeline that renders 3D characters as pixel art sprites.
358A Crack in the Slab. I recreated a visual effect from Dishonored 2 in Unity.
75Image Based Lighting. I wrote shaders that light 3D scenes using photographs.
34Scanner. I made a visual effect that scans terrain like No Man's Sky.
241Toon Shading. I made cartoon visual styles for 3D projects.
105Ludum Dare 32. I made a game with Bernard and Dan in a weekend.
1Normal Mapping. I collected shader examples showing how normal maps work in Unity.
30Glow. I made a technique for adding glowing outlines to game objects.
161Hexciter. I made a free hexagon puzzle game you can play in your browser.
8StackAttack. I made a puzzle game where you stack blocks to clear lines.
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