This is your work, valued

Dan builds shader techniques and visual effects systems for Unity, specializing in post-processing and real-time rendering.

Real-time shaders and post-processingLighting and material renderingGame development and VRPixel art and visual effectsUnity engine internals and toolingProcedural and experimental worlds

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Dan

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@Broxxar

Creator of Broxx and other utilities focused on reducing friction in common development workflows. Consistently ships code that gets adopted across teams, with over 1,200 stars across projects.