I Press Keys on my Keyboard.
planck_ecs. A minimalist and safe ECS library for rust!
136game_features. A set of data and constructs to use in games.
87inventory-managoat. A Command Line Inventory Manager :scroll:
11minigene. A Minimalistic ASCII/Tiled Game Engine
10partialfunction. Functions Usable With Specified Values :pushpin:
10amethyst-extra. Extra features for the amethyst engine
8entity_component. Rust
8world-digger-amethyst. Rust
6anne_nds_dev. Zig library to compile on Nintendo DS
6world_dispatcher. Rust
5specs_wasm. Example of using specs with wasm.
5zplanck_ecs. Planck ECS for the Zig language! A simple yet efficient Entity-Component-System library.
5game_clock. Rust
3half-matrix. A Half Matrix implementation. Like a normal matrix, but you only store half of it. Also it only contains bools.
3planck_ecs_bundle. Rust
2specs_declaration. Macro to easily create SPECS Systems
2wotfg. Rust
2unityecsbench. A benchmark made the same way amethystbench is for comparison purposes.
2BlazingNet. A networking library for making games and real time applications in rust.
2autocode. Autocode shell scripts based on aider. Generates rust code with automatic testing and reviews.
2uuidmap. An ArrayHashMap implementation specialized for using a uuid (u128) as the key.
2half_caps. fOr ThOsE wHo LikE tO tAlK lIkE tHiS
1game_state_machine. Rust
1game_engine_core. Rust
1zgame_clock. Provides Time and Stopwatch structures. Time is specialized for game frame timing while stopwatch is more general.
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