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Quebec, Canada

Anne Kitsune

Expert
@AnneKitsune

I Press Keys on my Keyboard.

planck_ecs. A minimalist and safe ECS library for rust!

136

game_features. A set of data and constructs to use in games.

87

inventory-managoat. A Command Line Inventory Manager :scroll:

11

minigene. A Minimalistic ASCII/Tiled Game Engine

10

partialfunction. Functions Usable With Specified Values :pushpin:

10

amethyst-extra. Extra features for the amethyst engine

8

entity_component. Rust

8

world-digger-amethyst. Rust

6

anne_nds_dev. Zig library to compile on Nintendo DS

6

world_dispatcher. Rust

5

specs_wasm. Example of using specs with wasm.

5

zplanck_ecs. Planck ECS for the Zig language! A simple yet efficient Entity-Component-System library.

5

game_clock. Rust

3

half-matrix. A Half Matrix implementation. Like a normal matrix, but you only store half of it. Also it only contains bools.

3

planck_ecs_bundle. Rust

2

specs_declaration. Macro to easily create SPECS Systems

2

wotfg. Rust

2

unityecsbench. A benchmark made the same way amethystbench is for comparison purposes.

2

BlazingNet. A networking library for making games and real time applications in rust.

2

autocode. Autocode shell scripts based on aider. Generates rust code with automatic testing and reviews.

2

uuidmap. An ArrayHashMap implementation specialized for using a uuid (u128) as the key.

2

half_caps. fOr ThOsE wHo LikE tO tAlK lIkE tHiS

1

game_state_machine. Rust

1

game_engine_core. Rust

1

zgame_clock. Provides Time and Stopwatch structures. Time is specialized for game frame timing while stopwatch is more general.

1