This is your work, valued
programmer and (mostly unity) game developer from ireland, living in berlin and working at klang games.
IsoMesh. IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
333HDRPGrass. Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
92LineDrawer. A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.
71BoundingVolumeHierarchy. This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
56BufferSorter. This is a very simple tool for in-place sorting of ComputeBuffers of ints on the GPU, meant for use in Unity.
21StructableObject. StructableObject is a wrapper for Unity's ScriptableObject system. It basically just lets you manipulate a data struct as if it were a ScriptableObject. This has been useful in my own development as it allows you to create systems which work well with both procedural data and designed data.
19GravityPlayground. C#
6Waylayallay. C#
3SignedDistanceFun. Learning about signed distance fields and raymarching
3NetworkTimeChecker. A small static class for getting time from the internet in Unity.
2HalfEdgeMesh. C#
2SDFProjector. C#
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