lens simulation ∫💡 & technical shading for animation/vfx
lentil. Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)
125zoic. Extended camera shader for the ever-awesome Arnold Renderer
69pota. Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.
21dust. Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions
15noice_command_generation. Generate commands to run files through Arnold denoiser (noice)
14polynomialOpticsNuke. C++
14arnoldLightFilters. Extended light filters for the ever-awesome Arnold Renderer
11b2r. Arnold-compatible implementation of Pixar's bump-to-roughness workflow
11directionalscatter. Directional scattering of bitmaps in OSL
9cave-webinar-arnoldcamera. Source files for CAVE webinar on writing camera shaders for Arnold: https://caveacademy.com/webinar/introduction-to-cameras-lenses/
9heatmapGenerator. Heat Map generator for Maya
7zoicForNuke. ZDefocus node with optical vignetting options, not working
5shex. Rough and ready json shading exporter for Arnold. Probably not of any use to anybody else
4polynomialOpticsNuke_old. Implementation of Polynomial Optics [2012] in Nuke
4geofield. Hacky Arnold shader to dump shading networks into point clouds + Arnold Procedural to render it as tiny spheres
2CryptomatteArnold. Cryptomatte for Arnold 5
2stew. C++
2voronoi_rounded_corners. OSL 3D Voronoi with rounded corners
1voronoi-hierarchical-osl. Hierarchical 3d voronoi with smoothed cells and constant border width
1paintbrush-shader-arnold. C++
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