Zeno Pelgrims

Elite
@zpelgrims

lens simulation ∫💡 & technical shading for animation/vfx

lentil. Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

125

zoic. Extended camera shader for the ever-awesome Arnold Renderer

69

pota. Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.

21

dust. Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions

15

noice_command_generation. Generate commands to run files through Arnold denoiser (noice)

14

polynomialOpticsNuke. C++

14

arnoldLightFilters. Extended light filters for the ever-awesome Arnold Renderer

11

b2r. Arnold-compatible implementation of Pixar's bump-to-roughness workflow

11

directionalscatter. Directional scattering of bitmaps in OSL

9

cave-webinar-arnoldcamera. Source files for CAVE webinar on writing camera shaders for Arnold: https://caveacademy.com/webinar/introduction-to-cameras-lenses/

9

heatmapGenerator. Heat Map generator for Maya

7

zoicForNuke. ZDefocus node with optical vignetting options, not working

5

shex. Rough and ready json shading exporter for Arnold. Probably not of any use to anybody else

4

polynomialOpticsNuke_old. Implementation of Polynomial Optics [2012] in Nuke

4

geofield. Hacky Arnold shader to dump shading networks into point clouds + Arnold Procedural to render it as tiny spheres

2

CryptomatteArnold. Cryptomatte for Arnold 5

2

stew. C++

2

voronoi_rounded_corners. OSL 3D Voronoi with rounded corners

1

voronoi-hierarchical-osl. Hierarchical 3d voronoi with smoothed cells and constant border width

1

paintbrush-shader-arnold. C++

1
20
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