Valar Morghulis. Valar Dohaeris.
CPU-Dasher-for-iOS. CPU Dasher for iOS source code. It only supports ARMv7 and ARMv7s architectures.
97Intel-AVX512-Brief-Introduction. Intel AVX-512简介
54BatteryQuery. 此项目用于iOS设备的电池信息查询(请注意!由于此项目动用了私有框架,因此几乎上不了App Store!)
33Use-Direct3D-12-Compute-Shader-in-C-Basic-. Use Direct3D 12 Compute Shader in C (Basic)
28C11-atomic-operations-in-detail. C11标准的原子操作详解
28GPU-architectures-docs-and-demos. 各大GPU厂商以及平台商关于3D图形渲染的demo
24simple-stdatomic-for-VS-Clang. Simple <stdatomic.h>, <stdalign.h> and <threads.h> implementation for MSVC in Visual Studio 2019
20GLSL-for-Vulkan. Introduction to GLSL for Vulkan API
193D-Graphics-Rendering-and-Image-Processding-relevant-Resource-Collection. 3D图形渲染及数字图像处理算法相关文集
19Processsor-relevant-article-collection. 处理器相关文集
17Machine-Learning-resource-collection. 我收藏的机器学习相关文集
13CPU-Dasher-for-Android. CPU Dasher for Android
10ObjOpenCL. Using OpenCL with Objective-C API
8Linux-based-Development. Linux(主要基于Debian系)系统下的开发资料
7Mathematics-Relevant-Article-Collection. 数学相关文集
6On-Android-How-to-Use-Objective-C-with-GNUstep. Android中使用Objective-C加GNUstep
6SwiftAtomic. Using C11 standard atomic operations in the Swift programming language
6C-in-OO-Style. OO style implementation with GNU11 C Programming language
5Main-stream-Architectures-OSes-Compilers-ABI-and-function-calling-conventions. 各主流处理器与系统平台的ABI和函数调用约定,外加系统平台预定义的宏
5Zenny-Foundation-Library. A lightweight and cross-platform pure C library
5PureObjC. Pure Objective-C 2.0 demo that is with no other libraries except Objective-C runtime
4With-Xcode-Create-a-C-Project-and-program-the-C-Code. 用Xcode创建一个C语言项目并编写C语言程序
4iOS-OpenGL-ES-Tune-Your-OpenGL-ES-App----Chinese-Translation. iOS之OpenGL ES——调优你的OpenGL ES App
4How-to-write-assembly-code-in-Visual-Studio-2019-for-x86-64-mode. 如何在Visual Studio 2019下对x86_64模式使用汇编语言
3C-Family-Program-Languages-Relevant-Resource-Collection. 类C语言编程相关
3CUDA-how-to-use-cudaLaunchKernel. CUDA How To Use cudaLaunchKernel to launch a kernel execution
3WebGL2.0-Simple-Demo. WebGL 2.0 Simple Demo
3Cross-platform-C-Complex-Number-Library. A cross-platform complex number library based on the C11 Programming Language
2Android-Development-relevant-Resource-Collection. 我收藏的Android开发技术文集
2Atomic-operations-for-C. Common Atomic operations for the C programming language
2HTML-and-JavaScript-resource-collection. 我的HTTP、HTML5与JavaScript技术资料的收藏
2UTF-8-and-UTF-16-string-utilities. This project is written with pure C11. It includes UTF-8 string to UTF-16 converter, UTF-16 string to UTF-8 string converter, fetching the length of UTF-8 string from UTF-16 string, fetching the length of UTF-16 string from UTF-8 string, etc.
2Cloud-Server-Building-and-Server-Development-Relevant-Resource-Collection. 云服务器搭建配置以及服务器开发相关
2ZipArchive. ZipArchive is a simple utility class for zipping and unzipping files on iOS, macOS and tvOS.
2vulkan-graphics-rendering-basic. Vulkan Graphics Rendering Basic Usage
1zenny-chen. Config files for my GitHub profile.
1Direct3D12_Basic_Rendering. Direct3D 12 Basic Rendering
1How-to-use-PocketSphinx-in-iOS. iOS中如何嵌入并使用PocketSphinx
1Apple-Swift-Resources. Apple Swift Resources
1C-lang-header-inclusion-in-detail. 详细漫谈C语言头文件包含 #include <header.h> 与 #include "header.h" 的区别
1SimpleCalculator. This is a simple calculator application that runs on the console.
1Intel-x86-Cache-Control-and-Optimization. Intel x86处理器的Cache控制与优化
18051-ISA-Brief-Introduction. 8051 ISA简介
1TouchJSON. A humane JSON Objective-C un-framework.
1Use-Direct3D-12-Compute-Shader-in-C-Advanced. Use Direct3D 12 Compute Shader in C (Advanced)
1Customized-Android-CPU-Features. Customized Android CPU Features, especially extend ARMv8 supplementary features
1For-Xcode-how-to-view-the-whole-compiling-options-in-the-current-project. 使用Xcode如何查看当前项目工程的所有编译选项
1The-concept-of-coroutine. 协程(coroutine)概念
1Xcode-detect-memory-leaks-in-a-console-application. 如何用Xcode检测macOS上的命令行应用的内存泄漏
1Mac-and-macOS-Development-Relevant-Resource-Collection. Mac与macOS开发相关技术文集
1Information-Entropy. 信息熵
1Using-C-and-Assembly-Language-in-Android-Studio-3.0. 在Android Studio 3.0中使用C语言以及汇编语言
1objGTK. This is a set of API for GTK+3.0 with Objective-C 2.0 wrapper.
1