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13d-game-shaders-for-beginners. 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
1Real-Time-Rendering-4th-Bibliography-Collection. Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
1geometry3Sharp. C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
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