I am a multidisciplinary designer and developer. My work primarily focuses on coding experiences for Augmented reality and Virtual reality.
Motion-capture-Taichi. This project was developed as part of Motion Capture for AR/VR course at Parsons School of Design. Tai-chi movements were captured in a motion capture lab. A unity scene is created that makes use of the captured movements and encapsulates the feelings associated while doing Tai-chi. This is a personal exploration while performing Tai-chi movements.
4Save-the-Sorcerer. This is a first person shooter game developed for both PC and Virtual Reality. This game is inspired from the Harry potter movie and the world of wizardry. This game makes use of IBM Watson's speech to text SDK in Unity to cast spells on the enemies. Voice commands are used to attack the enemies and movement is through controlled or keyboard. The spells were inspired from the Harry potter movie.
3Spatial-Audio-Bose-AR-Test. This is a Unity project with Bose AR sample codes. We will be tweaking these codes to make them work according to our use-case.
2Spatial-Audio-Narrative-Creation-Tool. This is a tool for creating spatial podcast stories. This is done as part of New York Times and NYC Media Lab Spatial computing challenge.
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