CompositeMotion. [SIGGRAPH 2023] Composite Motion Learning with Task Control
177basketball. [SIGGRAPH Asia 2025] Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
125SocialVAE. [ECCV2022] SocialVAE: Human Trajectory Prediction using Timewise Latents
95AdaptNet. [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control
70ContextVAE. [ICRA 2024]Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction
70guitar. [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing
60KDMA. [IROS2021] Human-Inspired Multi-Agent Navigation using Knowledge Distillation
28DFIG. Matlab Simulation Model of DFIG with wind turbine
26PFPN. [MIG2021] Deep Reinforcement Learning with Particle Filtering Policy Network for Physics-Based Character Control
18ICCGAN. [SCA2021] A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control
17music. [SIGGRAPH 2026] MUSIC: Learning Muscle-Driven Dexterous Hand Control
14nvidia-end-to-end-self-driving-cars. Tensorflow Implementation for Nvidia End-to-End Self-Driving Cars
13OPP. Six algorithms for Optimal PMU Placement problem
12Animation-Planning-in-Games-HW. This is the collection of homework of the course CSci 5611 Animation & Planning in Games at UMN
7GestureRecognition. Gesture Recognition System based on Machine Learning
6GPU-SPH. GPU-based implementation of Smoothed-particle hydrodynamics for water simulation.
3ComputerGraphics-HW. This repository is a collection homework for CSci 5607 Fundamentals of Computer Graphics 1
1a3c-super-mario. A3C implementation for Super Mario Bros. using Tensorflow
1HandGestureRecognition. C++
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