徐霈 (Pei Xu)

Expert
@xupei0610

CompositeMotion. [SIGGRAPH 2023] Composite Motion Learning with Task Control

177

basketball. [SIGGRAPH Asia 2025] Learning to Ball: Composing Policies for Long-Horizon Basketball Moves

125

SocialVAE. [ECCV2022] SocialVAE: Human Trajectory Prediction using Timewise Latents

95

AdaptNet. [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control

70

ContextVAE. [ICRA 2024]Context-Aware Timewise VAEs for Real-Time Vehicle Trajectory Prediction

70

guitar. [SIGGRAPH Asia 2024] Synchronize Dual Hands for Physics-Based Dexterous Guitar Playing

60

KDMA. [IROS2021] Human-Inspired Multi-Agent Navigation using Knowledge Distillation

28

DFIG. Matlab Simulation Model of DFIG with wind turbine

26

PFPN. [MIG2021] Deep Reinforcement Learning with Particle Filtering Policy Network for Physics-Based Character Control

18

ICCGAN. [SCA2021] A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Control

17

music. [SIGGRAPH 2026] MUSIC: Learning Muscle-Driven Dexterous Hand Control

14

nvidia-end-to-end-self-driving-cars. Tensorflow Implementation for Nvidia End-to-End Self-Driving Cars

13

OPP. Six algorithms for Optimal PMU Placement problem

12

Animation-Planning-in-Games-HW. This is the collection of homework of the course CSci 5611 Animation & Planning in Games at UMN

7

GestureRecognition. Gesture Recognition System based on Machine Learning

6

GPU-SPH. GPU-based implementation of Smoothed-particle hydrodynamics for water simulation.

3

ComputerGraphics-HW. This repository is a collection homework for CSci 5607 Fundamentals of Computer Graphics 1

1

a3c-super-mario. A3C implementation for Super Mario Bros. using Tensorflow

1

HandGestureRecognition. C++

1
19
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