procedural-tileable-shaders. Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
340water-shader. Procedural water shader for general use.
326CommandBuffer. A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.
191THST. Templated hierarchical spatial trees designed for high-peformance.
132vegetation-shader. A procedural wind material for vegetation in UE4.
26vulkanri. An OOP render interface over Vulkan.
9safeenum. A type-safe, powerful enumeration implementation for C++ with features like automatic string conversion and iterators.
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