tonemapper. A tool for exploring and applying various tonemapping operators.
351Cendric2. 2D Game
309specular-manifold-sampling. Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
235manifold-visualizer. 2D visualizer for specular path manifolds
79ltc-sheen. Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, and Matt Jen-Yuan Chiang
60SPH-Water-Simulation. Simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation.
42differential-mc-estimators. Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev, and Wenzel Jakob
42particles. Small library for 2D particle effects based on SFML
27Spinning-Top-Simulation. A physically-based spinning top simulation.
12bsdfplot. BSDF plotting scripts
11layer-laboratory. Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) by Tizian Zeltner and Wenzel Jakob
10Cendric. 2D jump and run game where the player controls the mage Cendric, who can manipulate his environment by using spells.
8Learning-OpenGL. An small project to teach myself OpenGL.
7nanojekyll. A minimal static site generator. Certified free from Ruby.
3GoTracer. A small Raytracer written in Go
2gh-actions-test. Minimal setup of a CMake project with GitHub Actions
2nanogui. Minimalistic GUI library for OpenGL
1maya-export. Collection of custom Maya export commands
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