deeplearn-rs. Neural networks in Rust
210wgpu-pbr. Implementation of PBR using wgpu-rs
80reforge. Online multiplayer sandbox space ship combat game
54gpuarray-rs. A simple array math library in Rust on top of OpenCL
29gosfml. A rewrite of my favorite multimedia library, SFML, in Go
19Reflectable. A C++11 header only library built from code stolen from around the internet to allow compile-time reflection.
17burstq. An async batching multi-producer multi-consumer channel in Rust
4gofission. A flexible game engine written in Go and based on the entity component system model.
3bab. build a bus - low-level components for your next message bus
2Fission. A simple, extensible C++ game engine designed around the entity component system paradigm
2hueber_server. The colorful way to find your Uber
1thid. no-std no-alloc thread IDs and thread-locals
1zfs-rs. *DEAD* ZFS in Rust. It's read only. Didn't get very far.
1NeuralNetwork. C++
1waitq. no-std no-alloc async waker queues optimized for !Send tasks
1ispawn. Runtime-agnostic async spawners
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