I'm an average human being who sometimes makes high-tech devices (computers) do stuff.
KSP-EngineLight. A very simple mod that adds lighting effects to engines
8rmgraph. A graphing calculator for the remarkable 2
6WorldCivilizations. A C++ SFML Grand Strategy game inspired by Sid Meier's Civilization games
5remarkablenim. A notebook manager for the Remarkable 2 tablet written in Nim, with a focus on offering a simple, but complete, solution
3tatjam.github.io. A extremely simple C++ site-generator adapted for my development blog
3rtlpowergui. A tremendously simple GUI frontend for rtl_power_fftw, turning your RTL-SDR into a spectrum analyzer
3scopehal-owon-bridge. Bridge for OWON VDS1022 oscilloscope to interact with scopehal
2zgsl. GNU Scientific Library (GSL) multi-platform build and wrapper for Zig
2tlibs. Single header C/C++ libraries
2DFMapViewer. A 2D Dwarf Fortress map viewer made in C++ and SFML!
2RaycastGame. Roleplaying game set in a research facility deep underground
2ospgl-dev-assets. Development assets, for version history. Find releases on the OSPGL repo
164kb-hell. A C (GLFW + OpenGL) bullet hell game in only 64Kb of disk!
1odin-ed25519. An odin wrapper for the ed25519 library
1kaichan. An imageboard (4chan) client for KaiOS feature phones.
1aemet-rosavientos. Un generador de rosa de los vientos para diseño de aeropuertos, partiendo de datos AEMET
1tos. My attempt at writing an operating system. Will evolve slowly
1holmgard. A game engine with support for solar-system sized worlds (C++ / Lua)
1Photon. A 3D game engine
1Ludumdare38. A 2D space RTS game in tiny planets
1KosEditor. A lightweight, retro-looking ingame editor for the KSP mod kOS
1sdriq-rs. Library to read and write SDRAngel sdriq files from Rust
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