Minnesota

Scott Lembcke

Elite
@slembcke

Chipmunk2D. A fast and lightweight 2D game physics library.

2.4k

debugger.lua. A dependency free, embeddable debugger for Lua in a single file (.lua or .h)

924

Tina. Tina is a teeny tiny, header only, coroutine and job library.

299

Cocos2DShaderCookbook. A introductory guide to shaders with Cocos2D 3.1.

117

SpacePatrol. A high performance, large scale, deformable terrain example for Chipmunk Pro.

84

CocoRoids. Example game Cocos2D v3 using CCPhysics and SpriteBuilder.

65

CCPhysicsColorMatch. A simple CCPhysics based color matching game.

50

CloudBomber. Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.

46

CCController. Use XBox, PlayStation (and other HID controllers) with Apple's GameController.framework.

33

veridian-expanse. Source code for the asteroid mining game I've been building.

29

ChipmunkShowcase. Chipmunk Pro Showcase app for iOS

28

UnofficialCocos2DTemplate. Cocos2D v3.4 template that does not require SpriteBuilder

26

LiFFT. The little FFT library

20

ChipmunkColorMatch. A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.

18

GalacticGuardian.spritebuilder. Open source Cocos2D/SpriteBuilder twin stick shooter.

15

CausticCavern.spritebuilder. SpriteBuilder demo using some of the new 3.1 features.

14

critical-match. A hybrid platform/color matching game for NES.

12

HotReloadingInC. C

11

mini-lz4. A little lz4 implementation I made for fun.

10

love-debugger. A wrapper for debugger.lua for the Löve game engine.

9

InterglacticTransmissing. Interglactic Transmissing for NES

8

TwilightGolf. Open sourcing an old iPhone game we made.

8

neslib-template. Template NES project in C using neslib.

7

Gemeralds. Pinball game using CocosBuilder and Chipmunk Pro to make the collision geometry.

7

AngryChipmunks. A simple Cocos2D/ChipmunkPro example project.

5

Disasteroids2. Simple CCPhysics prototype game using GPL spritelib graphics.

3

slembcke.github.io. Website

3

Super-City-Mayor. C++

3

flatpak-marathon. Flatpak build for Aleph One + Marathon 1, 2, and 3

3

GGJ-NES-template. GGJ2X-NES-template

3

elua.lua. ERB inspired templates for Lua.

3

tree-perf. Comparing performance of various AABB tree algorithms

2

SlapstickNES. Global Game Jam NES project template

2

pixler. C library for creating NES games.

2

PuzzleSnake. A little js / svg puzzle game

2

ConcaveSprite. A simple example showing how to use Chipmunk Pro autogeometry to generate concave polygon shapes from Cocos2D sprites automatically.

1

iPhoneSnap2D. A simple ChipmunkPro/UIKit example of a physics board game.

1

cocos2d-iphone. cocos2d for iOS and OS X, built using Objective-C

1

AdventOfCode2020. Lua

1

SpriteBuilder. Objective-C

1

over-crispd. Gene editing game for the NES inspired by Overcooked. Made for the Global Game Jam 2019.

1
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