Chipmunk2D. A fast and lightweight 2D game physics library.
2.4kdebugger.lua. A dependency free, embeddable debugger for Lua in a single file (.lua or .h)
924Tina. Tina is a teeny tiny, header only, coroutine and job library.
299Cocos2DShaderCookbook. A introductory guide to shaders with Cocos2D 3.1.
117SpacePatrol. A high performance, large scale, deformable terrain example for Chipmunk Pro.
84CocoRoids. Example game Cocos2D v3 using CCPhysics and SpriteBuilder.
65CCPhysicsColorMatch. A simple CCPhysics based color matching game.
50CloudBomber. Chipmunk Pro Autogeometry demo built on top of Cocos2D 2.0.
46CCController. Use XBox, PlayStation (and other HID controllers) with Apple's GameController.framework.
33veridian-expanse. Source code for the asteroid mining game I've been building.
29ChipmunkShowcase. Chipmunk Pro Showcase app for iOS
28UnofficialCocos2DTemplate. Cocos2D v3.4 template that does not require SpriteBuilder
26LiFFT. The little FFT library
20ChipmunkColorMatch. A simple color matching game example for Chipmunk, Chipmunk Pro, Cocos2D and UIKit.
18GalacticGuardian.spritebuilder. Open source Cocos2D/SpriteBuilder twin stick shooter.
15CausticCavern.spritebuilder. SpriteBuilder demo using some of the new 3.1 features.
14critical-match. A hybrid platform/color matching game for NES.
12HotReloadingInC. C
11mini-lz4. A little lz4 implementation I made for fun.
10love-debugger. A wrapper for debugger.lua for the Löve game engine.
9InterglacticTransmissing. Interglactic Transmissing for NES
8TwilightGolf. Open sourcing an old iPhone game we made.
8neslib-template. Template NES project in C using neslib.
7Gemeralds. Pinball game using CocosBuilder and Chipmunk Pro to make the collision geometry.
7AngryChipmunks. A simple Cocos2D/ChipmunkPro example project.
5Disasteroids2. Simple CCPhysics prototype game using GPL spritelib graphics.
3slembcke.github.io. Website
3Super-City-Mayor. C++
3flatpak-marathon. Flatpak build for Aleph One + Marathon 1, 2, and 3
3GGJ-NES-template. GGJ2X-NES-template
3elua.lua. ERB inspired templates for Lua.
3tree-perf. Comparing performance of various AABB tree algorithms
2SlapstickNES. Global Game Jam NES project template
2pixler. C library for creating NES games.
2PuzzleSnake. A little js / svg puzzle game
2ConcaveSprite. A simple example showing how to use Chipmunk Pro autogeometry to generate concave polygon shapes from Cocos2D sprites automatically.
1iPhoneSnap2D. A simple ChipmunkPro/UIKit example of a physics board game.
1cocos2d-iphone. cocos2d for iOS and OS X, built using Objective-C
1AdventOfCode2020. Lua
1SpriteBuilder. Objective-C
1over-crispd. Gene editing game for the NES inspired by Overcooked. Made for the Global Game Jam 2019.
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