Plovdiv, Bulgaria

Simeon Radivoev

Elite
@simeonradivoev

I'm an indie game dev.

ComputeStochasticReflections. Compute Stochastic Screen Space Reflections for unity post processing

302

GPU-Planetary-Rendering. GPU atmosphertic scattering and planet generation in Unity 3D

199

UIElementNodeGraph. A bare bones stripped down version of the shader graph editor using UIElements

156

UniGit. An open source GIT Unity3D editor plugin.

145

Code-Node-Editor. A graph node editor for generating C# scripts using .Net's CodeDOM in Unity.

121

NNAO. Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion

96

UI-Node-Editor. A Unity node editor for creating Immediate mode UIs

79

Flying-Pathfinding. Flying pathfinding prototype using an Octree in Unity 3D

76

gameflow-deck. A Cross-Platform Retro gaming frontend designed for handheld and controllers. Focused on building a simple user experience and intuitive UI.

70

Galaxia-Runtime. Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation.

59

2D-Platformer. A 2D Action Platformer Experiment made with ECS/DOTS

58

Quadcopter-Controller. A prototype for a physically based quadcopter controller with an autopilot in Unity3D

47

MatterOverdrive. A Replication mod, for Minecraft

44

echo-unity. Lone Echo Zero-G VR Mechanics Recreated in Unity Prototype

35

Unity-Open-Source-Tools. Open Source Tools for Unity

19

Coop-Design. A prototype for runtime cooperative level designing in Unity 3D

18

electron-dam. A bundle based digital asset manager built on top of electron using React and typescript. Featuring Semantic Search and Ollama support.

16

PlayniteMQTTClient. 🎮 MQTT Client Extension for Playnite

15

raymarching-nebula. A simple raymarching postprocessing stack effect.

15

Light2D. 2D shader-based lighting system for Unity3D

15

PlanetarySystem. A Planetary System Simulation

12

Galaxia-Editor. C#

11

kinect-hue-depth-encoding. Using a Kinect v1 and encoding its depth into a video file as a hue range, it can later be used to playback point-cloud animations.

10

BakedInject. Baked dependency injection for Unity.

10

gameflow-launcher. Open-Source Video Game Library Manager. Built using react, Typescript and Electron.

8

Play-Canvas-Electron-Editor. An offline Electron based editor for the Play Canvas game engine.

6

shaarli-midnight-blue. Shaarli dark mode theme

5

2d-procgen. C#

4

NamedReferences. A small utility for the unity editor that shows references to and from the selected game object in the hierarchy window.

3

2d-procgen-sample. ShaderLab

3

audio-deive-switcher-playnite. Playnite Plugin for switching default audio device

3

Galaxia-Issues. Galaxy generator for Unity 3D

2

StochasticScreenSpaceReflection. C#

1

uimgui. UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.

1
34
Apply