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463sss-unity. Sub Surface Scattering Approximation Shader for Unity 3D
91urp-ssao. Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline
87shadergraph-mipmap-fog. Sample implementation of mipmap fog using URP and ShaderGraph
19msaa-shadow-fix. A little fix for the directional shadows with msaa enabled in Unity3d.
12shadergraph-vertex-explosion. C#
8