British-Japanese developer making cool things ๐ณ๏ธโ๐ โ(ยดฯ`โ) โ (ใฃยดฯ`)ใฃ (Note: I've mostly moved to GitLab: https://gitlab.com/toasterofbread)
spmp. SpMp has been succeeded by Kanon, see README --- A YouTube Music client with a focus on customisation of colours and song metadata. Built with Compose Multiplatform for Android and desktop.
1.4kytm-kt. This project has been moved to GitLab
20spmp-server. This project has been moved to GitLab
16mediasession-kt. A Kotlin Multiplatform library for emitting a system media session
11godot-compose-example. PoC which uses an Android plugin to display native Jetpack Compose content in a Godot game.
8KJna. This project has been moved to GitLab
8sinksabre. An alternative to the Beat Saber sync function provided by BMBF and BeatSaver for Oculus Quest
4godot-metroid-engine. A custom Metroid engine built in the Godot engine. No longer in development. (I will probably come back to this some day though)
3toastbits. This project has been moved to GitLab
2ComposeKit. This project has been moved to GitLab
2LiveRail. GDScript
2RE. An engine created in C++ using raylib-cpp, a C++ wrapper for the raylib game development library.
2kana-kt. Simple Japanese kana->romaji library for Kotlin Multiplatform
1Kakutroid. My first proper attempt to start, complete, and release an actual game.
1original-metroid-engine. The first project I created with Godot over the course of about two weeks in summer 2020.
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