Indie game developer and procedural generation enthusiast.
Dither3D. Surface-Stable Fractal Dithering
1.6kLayerProcGen. Layer-based infinite procedural generation
471LocomotionSystem. Automated semi-procedural walking and running on uneven terrain
113HairShader. Hair shader for Unity's built-in render pipeline
54Marching-Cubes-Mesh-Displacement. Marching cubes with mesh displacement in Unity
18vrplatforms. Vive VR game with moving platforms
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