Writing a novel, Faber Academy 2022 alumnus, former choreographer and game developer.
Ash. An Actionscript 3 entity system framework for game development
452Flint. Actionscript 3 Particle Engine for Flash and Flex
259Asteroids. An example game built with the Ash framework.
89Fruitfly. A library for dynamic creation of Starling display objects from native Flash display objects
55Coral. A library of Actionscript 3 classes for 3D Mathematics.
44Actionscript-Toolkit. Various bits of useful Actionscript code that I've released in the past, grouped together in one place.
43Flint-examples. Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint
32Unity-State-Machine. Simple finite state machine implementation for Unity game engine
14Signals. A simpler, lighter, faster implementation of the Signals messaging pattern from AS3-Signals
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