StableDiffusion_Houdini. a Houdini tool that submits the render output as the init_image and with getting help from PDG, enables artists to easily define variations on the Stable Diffusion parameters
108PI_Sandbox.
95PCGExperiments. A collection of Unreal Engine experiments exploring Procedural Content Generation techniques using PCG graphs and custom tools.
35ShadowMask. Calculating shadow area based on the MVP matrices in Material and Niagara
17WFC_Hextile. Wave function collapse solver for hexagon tiles - Houdini HDA
10UE4-HolographicLabel. UE4 Custom Material
8UE4-PostProcessRefraction. UE4 - Post Process Custom Material
7UE4-SixPointRelighting. Relight 2D sprites based on six point lighting data
6UE4-Bluca. I have tried to generate the transformation pattern effect of Pixar's animation, Luca, in UE4.
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